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Oct 30

MultiRef: Controllable Image Generation with Multiple Visual References

Visual designers naturally draw inspiration from multiple visual references, combining diverse elements and aesthetic principles to create artwork. However, current image generative frameworks predominantly rely on single-source inputs -- either text prompts or individual reference images. In this paper, we focus on the task of controllable image generation using multiple visual references. We introduce MultiRef-bench, a rigorous evaluation framework comprising 990 synthetic and 1,000 real-world samples that require incorporating visual content from multiple reference images. The synthetic samples are synthetically generated through our data engine RefBlend, with 10 reference types and 33 reference combinations. Based on RefBlend, we further construct a dataset MultiRef containing 38k high-quality images to facilitate further research. Our experiments across three interleaved image-text models (i.e., OmniGen, ACE, and Show-o) and six agentic frameworks (e.g., ChatDiT and LLM + SD) reveal that even state-of-the-art systems struggle with multi-reference conditioning, with the best model OmniGen achieving only 66.6% in synthetic samples and 79.0% in real-world cases on average compared to the golden answer. These findings provide valuable directions for developing more flexible and human-like creative tools that can effectively integrate multiple sources of visual inspiration. The dataset is publicly available at: https://multiref.github.io/.

  • 9 authors
·
Aug 9, 2025 2

AnyID: Ultra-Fidelity Universal Identity-Preserving Video Generation from Any Visual References

Identity-preserving video generation offers powerful tools for creative expression, allowing users to customize videos featuring their beloved characters. However, prevailing methods are typically designed and optimized for a single identity reference. This underlying assumption restricts creative flexibility by inadequately accommodating diverse real-world input formats. Relying on a single source also constitutes an ill-posed scenario, causing an inherently ambiguous setting that makes it difficult for the model to faithfully reproduce an identity across novel contexts. To address these issues, we present AnyID, an ultra-fidelity identity-preservation video generation framework that features two core contributions. First, we introduce a scalable omni-referenced architecture that effectively unifies heterogeneous identity inputs (e.g., faces, portraits, and videos) into a cohesive representation. Second, we propose a primary-referenced generation paradigm, which designates one reference as a canonical anchor and uses a novel differential prompt to enable precise, attribute-level controllability. We conduct training on a large-scale, meticulously curated dataset to ensure robustness and high fidelity, and then perform a final fine-tuning stage using reinforcement learning. This process leverages a preference dataset constructed from human evaluations, where annotators performed pairwise comparisons of videos based on two key criteria: identity fidelity and prompt controllability. Extensive evaluations validate that AnyID achieves ultra-high identity fidelity as well as superior attribute-level controllability across different task settings.

  • 8 authors
·
Mar 25

VicEdit: Learning to Edit Videos from Visual In-Context Examples

Despite progress in instruction-based video editing, unimodal textual instructions inherently struggle to convey fine-grained textures and complex dynamics. To bridge this perceptual gap, we propose Visual In-context Editing, a new paradigm elevating video editing from textual instructions to multi-modal visual guidance encompassing single image, image pair, and video pair. To facilitate this paradigm, we curate VicEdit-400K, the first large-scale dataset for visual in-context video editing. We develop an automated pipeline to generate 400K high-quality samples across ten task types, ensuring superior visual fidelity and semantic consistency through multi-dimensional filtering. Leveraging this foundation, we introduce VicEdit, a unified framework to bridge visual and textual contexts. To adaptively extract editing semantics from heterogeneous references, we design Modality-Adaptive Semantic Distillation, which produces modality-specific semantic tokens from visual references. These tokens are then synergistically integrated with textual instructions through Dual-Context Injection, enabling the generation process to benefit from both visual and textual signals. Extensive evaluations on VicEditBench demonstrate that VicEdit achieves state-of-the-art performance across both basic instruction editing and visual in-context editing tasks, establishing visual in-context learning as a powerful and controllable paradigm for video editing.

  • 9 authors
·
Aug 16

Grounded Reinforcement Learning for Visual Reasoning

While reinforcement learning (RL) over chains of thought has significantly advanced language models in tasks such as mathematics and coding, visual reasoning introduces added complexity by requiring models to direct visual attention, interpret perceptual inputs, and ground abstract reasoning in spatial evidence. We introduce ViGoRL (Visually Grounded Reinforcement Learning), a vision-language model trained with RL to explicitly anchor each reasoning step to specific visual coordinates. Inspired by human visual decision-making, ViGoRL learns to produce spatially grounded reasoning traces, guiding visual attention to task-relevant regions at each step. When fine-grained exploration is required, our novel multi-turn RL framework enables the model to dynamically zoom into predicted coordinates as reasoning unfolds. Across a diverse set of visual reasoning benchmarks--including SAT-2 and BLINK for spatial reasoning, V*bench for visual search, and ScreenSpot and VisualWebArena for web-based grounding--ViGoRL consistently outperforms both supervised fine-tuning and conventional RL baselines that lack explicit grounding mechanisms. Incorporating multi-turn RL with zoomed-in visual feedback significantly improves ViGoRL's performance on localizing small GUI elements and visual search, achieving 86.4% on V*Bench. Additionally, we find that grounding amplifies other visual behaviors such as region exploration, grounded subgoal setting, and visual verification. Finally, human evaluations show that the model's visual references are not only spatially accurate but also helpful for understanding model reasoning steps. Our results show that visually grounded RL is a strong paradigm for imbuing models with general-purpose visual reasoning.

  • 7 authors
·
May 29, 2025 2

ChainV: Atomic Visual Hints Make Multimodal Reasoning Shorter and Better

Recent advances in multimodal reasoning models have demonstrated impressive capabilities across text and vision. However, even leading models exhibit redundant self-reflection when generating lengthy reasoning chains. While training-free CoT compression methods have emerged in the LLMs domain, they rely on static visual references and thus provide limited gains for multimodal reasoning. Therefore, we propose ChainV, a framework that dynamically integrates visual hints into the reasoning process, thereby making multimodal reasoning shorter and better. Specifically, ChainV first performs a coarse visual patch selection based on the previous reasoning step, then refines it by identifying the most representative atomic visual hint according to the averaged attention intensity. Additionally, ChainV introduces a consistency-based evaluation mechanism to assess the reliability of the chosen hint, guiding the model to adaptively adjust its level of self-reflection. Eventually, the pixel coordinates of the selected visual hint and its reliability are incorporated into thinking with a Bernoulli stochastic process. Experiments indicate that our method significantly improves reasoning accuracy and efficiency, especially on math-intensive benchmarks where visual hints are crucial for multi-step symbolic reasoning. For example, ChainV achieves 2.3% improvement on the MathVista within MIMO-VL-RL, while reducing inference latency by 51.4% and shortening output token length by 24.5%.

  • 7 authors
·
Nov 21, 2025

Advancing Multimodal Reasoning Capabilities of Multimodal Large Language Models via Visual Perception Reward

Enhancing the multimodal reasoning capabilities of Multimodal Large Language Models (MLLMs) is a challenging task that has attracted increasing attention in the community. Recently, several studies have applied Reinforcement Learning with Verifiable Rewards (RLVR) to the multimodal domain in order to enhance the reasoning abilities of MLLMs. However, these works largely overlook the enhancement of multimodal perception capabilities in MLLMs, which serve as a core prerequisite and foundational component of complex multimodal reasoning. Through McNemar's test, we find that existing RLVR method fails to effectively enhance the multimodal perception capabilities of MLLMs, thereby limiting their further improvement in multimodal reasoning. To address this limitation, we propose Perception-R1, which introduces a novel visual perception reward that explicitly encourages MLLMs to perceive the visual content accurately, thereby can effectively incentivizing both their multimodal perception and reasoning capabilities. Specifically, we first collect textual visual annotations from the CoT trajectories of multimodal problems, which will serve as visual references for reward assignment. During RLVR training, we employ a judging LLM to assess the consistency between the visual annotations and the responses generated by MLLM, and assign the visual perception reward based on these consistency judgments. Extensive experiments on several multimodal reasoning benchmarks demonstrate the effectiveness of our Perception-R1, which achieves state-of-the-art performance on most benchmarks using only 1,442 training data.

  • 7 authors
·
Jun 8, 2025

MangaFlow: An End-to-End Agentic Framework for Controllable Story to Manga Generation

End-to-end manga generation is a structured visual storytelling task that requires story decomposition, recurring character and scene grounding, page layout design, panel rendering, page composition, and lettering. However, existing generative models often perform direct page synthesis, entangling these factors in a single visual output and limiting precise control over layout geometry, visual references, and cross-panel consistency. To address these limitations, we propose MangaFlow, an agentic framework for controllable long-form manga generation that decomposes manga creation into planning, grounding, layout construction, reference-conditioned rendering, composition, and text placement. By treating layout and visual references as explicit intermediate variables, MangaFlow enables both simple text-to-manga generation and more precise user-controlled manga creation. This design exposes layout, visual assets, and lettering as editable intermediate controls for refining panel geometry, references, and text placement. To support long-form consistency, MangaFlow introduces a story section memory that links section descriptions with corresponding character, scene, and object references for reuse across panels. We further present a meta-benchmark for evaluating layout controllability, visual consistency, and generation quality. Experiments show that MangaFlow improves layout adherence and cross-panel consistency over direct generation baselines while supporting flexible human control.

  • 5 authors
·
Sep 13

MACRO: Advancing Multi-Reference Image Generation with Structured Long-Context Data

Generating images conditioned on multiple visual references is critical for real-world applications such as multi-subject composition, narrative illustration, and novel view synthesis, yet current models suffer from severe performance degradation as the number of input references grows. We identify the root cause as a fundamental data bottleneck: existing datasets are dominated by single- or few-reference pairs and lack the structured, long-context supervision needed to learn dense inter-reference dependencies. To address this, we introduce MacroData, a large-scale dataset of 400K samples, each containing up to 10 reference images, systematically organized across four complementary dimensions -- Customization, Illustration, Spatial reasoning, and Temporal dynamics -- to provide comprehensive coverage of the multi-reference generation space. Recognizing the concurrent absence of standardized evaluation protocols, we further propose MacroBench, a benchmark of 4,000 samples that assesses generative coherence across graded task dimensions and input scales. Extensive experiments show that fine-tuning on MacroData yields substantial improvements in multi-reference generation, and ablation studies further reveal synergistic benefits of cross-task co-training and effective strategies for handling long-context complexity. The dataset and benchmark will be publicly released.

Image2Gcode: Image-to-G-code Generation for Additive Manufacturing Using Diffusion-Transformer Model

Mechanical design and manufacturing workflows conventionally begin with conceptual design, followed by the creation of a computer-aided design (CAD) model and fabrication through material-extrusion (MEX) printing. This process requires converting CAD geometry into machine-readable G-code through slicing and path planning. While each step is well established, dependence on CAD modeling remains a major bottleneck: constructing object-specific 3D geometry is slow and poorly suited to rapid prototyping. Even minor design variations typically necessitate manual updates in CAD software, making iteration time-consuming and difficult to scale. To address this limitation, we introduce Image2Gcode, an end-to-end data-driven framework that bypasses the CAD stage and generates printer-ready G-code directly from images and part drawings. Instead of relying on an explicit 3D model, a hand-drawn or captured 2D image serves as the sole input. The framework first extracts slice-wise structural cues from the image and then employs a denoising diffusion probabilistic model (DDPM) over G-code sequences. Through iterative denoising, the model transforms Gaussian noise into executable print-move trajectories with corresponding extrusion parameters, establishing a direct mapping from visual input to native toolpaths. By producing structured G-code directly from 2D imagery, Image2Gcode eliminates the need for CAD or STL intermediates, lowering the entry barrier for additive manufacturing and accelerating the design-to-fabrication cycle. This approach supports on-demand prototyping from simple sketches or visual references and integrates with upstream 2D-to-3D reconstruction modules to enable an automated pipeline from concept to physical artifact. The result is a flexible, computationally efficient framework that advances accessibility in design iteration, repair workflows, and distributed manufacturing.

Code2Video-Compass: A Comprehensive Benchmark for General-Purpose Code-Based Video Generation across T2V, I2V, and V2V

Code-based video generation offers fine-grained control, targeted editing, and component reuse compared with direct video generation. This approach requires multimodal large language models (MLLMs) to translate visual and temporal requirements into executable programs that produce complete videos. However, existing code-based benchmarks primarily target specialized tasks, leaving complete video creation across diverse creative categories and input modalities insufficiently evaluated. We introduce Code2Video-Compass, a general-purpose benchmark for code-based video generation across text-to-video (T2V), image-to-video (I2V), and video-to-video (V2V) settings. Code2Video-Compass comprises 2,104 tasks spanning 10 categories, 24 subtypes, and three complexity dimensions covering construction, dynamic animation, and state dependency. It combines tasks curated from textual instructions and visual references with corresponding T2V, I2V, and V2V tasks derived from complete professional and user-created videos. We propose a dual-level evaluation framework combining 12 objective metrics and five subjective metrics. Objective evaluation covers operational performance, video quality, text-video alignment, and reference fidelity, while subjective evaluation uses an MLLM judge to evaluate instruction following and holistic video quality. Extensive evaluation of 15 recent proprietary and open-weight MLLMs from nine families reveals that even leading models face challenges in reliably generating high-quality complete videos aligned with textual and visual requirements, with performance generally declining as construction, dynamic animation, and state-dependency complexity increases. We anticipate that Code2Video-Compass will advance reliable, coherent, and controllable code-based video generation and inspire broader progress in programmatic visual creation.

WorldSR: Harnessing World Knowledge Search for Grounded Image Super-Resolution

Generative-prior-based super-resolution (SR) methods leverage implicit knowledge learned from large-scale models to enhance low-resolution inputs. However, such priors are inherently stochastic and optimized for diverse generation, conflicting with the deterministic, high-fidelity reconstruction required for SR. It is also tied to the base model, costly to update, and prone to hallucinations as real-world data evolves. To address these limitations, we introduce WorldSR, a novel framework that augments SR with explicit, entity-aligned visual world knowledge. WorldSR automatically decomposes the input into semantic entities and performs entity-wise retrieval of structurally and semantically aligned images from a large-scale external corpus. For efficiency and reliability, we incorporate a memory mechanism to reuse previously retrieved results and a multi-step filtering process to refine candidate references. The selected references as world knowledge are then integrated through a novel multi-reference super-resolution model, which provides fine-grained constraints for detail synthesis and structural recovery. Experiments on real-world SR benchmarks show that WorldSR consistently improves structural fidelity and visual quality, outperforming existing generative super-resolution methods. Our results suggest that entity-level grounding in external visual world knowledge provides a simple and effective complement to model-bound generative priors.

  • 6 authors
·
Oct 19

RefVideo-6M: A Reliable Reference-Based Dataset for Instructional Video Editing

Recent advances in video editing have been largely driven by large-scale instruction-based datasets. However, existing datasets still suffer from two critical limitations. First, target videos are commonly produced by automatic editing models, which may introduce visible artifacts and unreliable supervision signals. Second, most public datasets rely primarily on textual instructions, while lacking visual references that are crucial for precise, identity-preserving, and controllable editing. To address these limitations, we introduce RefVideo-6M, a large-scale reference-guided editing dataset containing 5 million video editing samples and 1 million image editing samples. To ensure reliable supervision, our dataset uses a construction pipeline that treats artifact-free real videos as editing targets and generates quality-filtered input conditions with multiple editing experts. In addition, it provides approximately 6 million visual references, covering diverse reference types and editing scenarios, thereby enabling models to learn fine-grained visual correspondence beyond text-only instructions. Based on RefVideo-6M, we further train a reference-guided video editing model, Ref-MoT, to evaluate the effectiveness and scalability of the proposed dataset. Extensive experiments demonstrate that RefVideo-6M provides substantially more reliable supervision than existing datasets and enables the training of powerful editing models with improved visual quality, controllability, and reference consistency. The open-source dataset is available at https://huggingface.co/datasets/RefVideo6M/RefVideo6M.

  • 10 authors
·
Aug 25

Think Visually Across Space and Time: Grounded Reasoning for Video Segmentation

Video Reasoning Segmentation (VRS) requires a model to identify an implicitly described target and predict its pixel-level mask trajectory, while resolving the spatial relations and temporal events that determine the answer. Text-only Chain-of-Thought (CoT) can explain a target choice without making the underlying visual references explicit, leaving a video reference gap between linguistic inference and the evidence distributed across frames. We introduce Temporal Chain of Video Primitives (TCoVP), a spatiotemporally grounded form of Video CoT that organizes query-relevant observations into a chronological reasoning chain. Each primitive associates an entity reference with temporal support and timestamped spatial evidence, and the chain interleaves these references with language to guide reasoning about which entity is relevant, when the queried event holds, and where its evidence appears. The selected target primitives then provide box prompts and temporal support for video mask prediction. We construct TCoVP-SFT-15k and TCoVP-RL-13k to learn this representation through supervised fine-tuning and chain-aligned reinforcement learning. Extensive experiments across five VRS benchmarks and three model backbones demonstrate the strong performance of TCoVP, highlighting the effectiveness of organizing spatial and temporal evidence within the reasoning process. All models and code will be publicly released. Project page: https://victor-wjw.github.io/TCoVP/

  • 6 authors
·
Oct 17 2

Aura: Consistent Multi-Subject Video Generation via VLM-Grounded Semantic Alignment

Subject-driven and multi-element video generation are central to controllable video synthesis, but existing methods still struggle to preserve identity consistency and model complex relationships among multiple subjects. In this paper, we propose Aura, a unified framework for high-fidelity and identity-consistent video generation. To better capture scene dynamics and subject interactions, we introduce AI director-level captions that provide dense and structured descriptions of video content. We further leverage a vision-language model (VLM) with learnable queries to extract multimodal semantic features from textual and visual references, covering both global semantics and fine-grained visual cues. To bridge the representational gap between the VLM and the Diffusion Transformer (DiT), we design a two-stage alignment strategy that progressively maps VLM features into the DiT feature space. For visual conditioning, we adopt token concatenation to inject reference information directly into the generation process. To distinguish heterogeneous subject types and reduce common copy-paste artifacts, we develop a subject-aware RoPE-Shift mechanism. To further differentiate reference images of different categories, we introduce subject-aware learnable tokens. In addition, we introduce Memory Tokens to balance the training signal across examples with different numbers of reference subjects. During inference, Progressive-APG (Adaptive Prompt Guidance) further alleviates oversaturation and improves semantic alignment with user prompts. Finally, we build a high-quality video-subject image dataset through a dedicated data construction pipeline. Extensive experiments show that our method achieves state-of-the-art performance on both single-subject generation and more challenging multi-element scenarios.

  • 12 authors
·
Jul 4

UniSVG: A Unified Dataset for Vector Graphic Understanding and Generation with Multimodal Large Language Models

Unlike bitmap images, scalable vector graphics (SVG) maintain quality when scaled, frequently employed in computer vision and artistic design in the representation of SVG code. In this era of proliferating AI-powered systems, enabling AI to understand and generate SVG has become increasingly urgent. However, AI-driven SVG understanding and generation (U&G) remain significant challenges. SVG code, equivalent to a set of curves and lines controlled by floating-point parameters, demands high precision in SVG U&G. Besides, SVG generation operates under diverse conditional constraints, including textual prompts and visual references, which requires powerful multi-modal processing for condition-to-SVG transformation. Recently, the rapid growth of Multi-modal Large Language Models (MLLMs) have demonstrated capabilities to process multi-modal inputs and generate complex vector controlling parameters, suggesting the potential to address SVG U&G tasks within a unified model. To unlock MLLM's capabilities in the SVG area, we propose an SVG-centric dataset called UniSVG, comprising 525k data items, tailored for MLLM training and evaluation. To our best knowledge, it is the first comprehensive dataset designed for unified SVG generation (from textual prompts and images) and SVG understanding (color, category, usage, etc.). As expected, learning on the proposed dataset boosts open-source MLLMs' performance on various SVG U&G tasks, surpassing SOTA close-source MLLMs like GPT-4V. We release dataset, benchmark, weights, codes and experiment details on https://ryanlijinke.github.io/.

  • 8 authors
·
Aug 11, 2025

EntityBench: Towards Entity-Consistent Long-Range Multi-Shot Video Generation

Multi-shot video generation extends single-shot generation to coherent visual narratives, yet maintaining consistent characters, objects, and locations across shots remains a challenge over long sequences. Existing evaluations typically use independently generated prompt sets with limited entity coverage and simple consistency metrics, making standardized comparison difficult. We introduce EntityBench, a benchmark of 140 episodes (2,491 shots) derived from real narrative media, with explicit per-shot entity schedules tracking characters, objects, and locations simultaneously across easy / medium / hard tiers of up to 50 shots, 13 cross-shot characters, 8 cross-shot locations, 22 cross-shot objects, and recurrence gaps spanning up to 48 shots. It is paired with a three-pillar evaluation suite that disentangles intra-shot quality, prompt-following alignment, and cross-shot consistency, with a fidelity gate that admits only accurate entity appearances into cross-shot scoring. As a baseline, we propose EntityMem, a memory-augmented generation system that stores verified per-entity visual references in a persistent memory bank before generation begins. Experiments show that cross-shot entity consistency degrades sharply with recurrence distance in existing methods, and that explicit per-entity memory yields the highest character fidelity (Cohen's d = +2.33) and presence among methods evaluated. Code and data are available at https://github.com/Catherine-R-He/EntityBench/.

  • 4 authors
·
May 13

Beyond Patches: Global-aware Autoregressive Model for Multimodal Few-Shot Font Generation

Manual font design is an intricate process that transforms a stylistic visual concept into a coherent glyph set. This challenge persists in automated Few-shot Font Generation (FFG), where models often struggle to preserve both the structural integrity and stylistic fidelity from limited references. While autoregressive (AR) models have demonstrated impressive generative capabilities, their application to FFG is constrained by conventional patch-level tokenization, which neglects global dependencies crucial for coherent font synthesis. Moreover, existing FFG methods remain within the image-to-image paradigm, relying solely on visual references and overlooking the role of language in conveying stylistic intent during font design. To address these limitations, we propose GAR-Font, a novel AR framework for multimodal few-shot font generation. GAR-Font introduces a global-aware tokenizer that effectively captures both local structures and global stylistic patterns, a multimodal style encoder offering flexible style control through a lightweight language-style adapter without requiring intensive multimodal pretraining, and a post-refinement pipeline that further enhances structural fidelity and style coherence. Extensive experiments show that GAR-Font outperforms existing FFG methods, excelling in maintaining global style faithfulness and achieving higher-quality results with textual stylistic guidance.

  • 3 authors
·
May 17

OmniVLA: An Omni-Modal Vision-Language-Action Model for Robot Navigation

Humans can flexibly interpret and compose different goal specifications, such as language instructions, spatial coordinates, or visual references, when navigating to a destination. In contrast, most existing robotic navigation policies are trained on a single modality, limiting their adaptability to real-world scenarios where different forms of goal specification are natural and complementary. In this work, we present a training framework for robotic foundation models that enables omni-modal goal conditioning for vision-based navigation. Our approach leverages a high-capacity vision-language-action (VLA) backbone and trains with three primary goal modalities: 2D poses, egocentric images, and natural language, as well as their combinations, through a randomized modality fusion strategy. This design not only expands the pool of usable datasets but also encourages the policy to develop richer geometric, semantic, and visual representations. The resulting model, OmniVLA, achieves strong generalization to unseen environments, robustness to scarce modalities, and the ability to follow novel natural language instructions. We demonstrate that OmniVLA outperforms specialist baselines across modalities and offers a flexible foundation for fine-tuning to new modalities and tasks. We believe OmniVLA provides a step toward broadly generalizable and flexible navigation policies, and a scalable path for building omni-modal robotic foundation models. We present videos showcasing OmniVLA performance and will release its checkpoints and training code on our project page.

  • 4 authors
·
Sep 22, 2025

PIGEONS: Incremental Long-Video Captioning with Persistent Identity Gallery and Evolving Overarching Narrative Summary

Detailed video captioning has become an essential semantic interface for multi-modal understanding and generation. While existing methods mainly target short videos, extending them to long videos remains challenging, primarily due to limited context windows of current video understanding models. A naive solution is to adopt segment-wise captioning followed by concatenation, yet this paradigm often suffers from inconsistent subject references and fragmented long-range narratives. To mitigate these issues, we introduce PIGEONS, an incremental long-video captioning model built upon a Persistent Identity Gallery and an Evolving Overarching Narrative Summary. Before caption generation, PIGEONS scans the entire video to construct an identity gallery that captures key subjects along with their visual references, thereby providing a stable referential anchor. The model then performs clip-by-clip captioning conditioned on the persistent gallery and an evolving overarching narrative summary, which compactly maintains and updates essential long-range contextual information after each captioning step. To enable these capabilities, we develop a three-stage training strategy that integrates supervised fine-tuning and reinforcement learning. Extensive experiments demonstrate that PIGEONS markedly improves long-video captioning performance, achieving superior accuracy, completeness, and subject referential consistency over existing methods, while maintaining competitive performance on short-video captioning.

  • 12 authors
·
Oct 11

LoMo: Local Modality Substitution for Deeper Vision-Language Fusion

Vision-Language Models (VLMs) have achieved substantial progress across a wide range of understanding and reasoning tasks, driven by large-scale image-text training aimed at multimodal fusion. Ideally, replacing a textual question with its rendered-image counterpart should leave model performance essentially unaffected. In practice, however, such modality substitution induces dramatic performance degradation. We attribute this "carrier sensitivity" issue to an inherent bias in current training corpora. Across prevalent datasets such as image captioning, VQA, OCR, and web-sourced interleaved data, text and images are typically organized into distinct and asymmetric roles, with text serving as linguistic queries and images as visual references. Such data bias leads VLMs to exhibit distinct preferences for information acquisition across different modalities. Consequently, VLMs fail to align representations of semantically equivalent content across textual and visual carriers, making model reasoning fragile under modality substitution. To address this, we propose Local Modality Substitution (LoMo), a lightweight, architecture-agnostic data curation paradigm designed to provide supervision for cross-modal representational invariance between semantically equivalent text and image carriers. LoMo achieves this by reformulating single-modality prompts into seamlessly interleaved multimodal sequences. It dynamically selects target text spans and recasts them as rendered images, thereby preserving the same semantics across "text, visual, text" carriers. Extensive experiments across 13 diverse multimodal benchmarks demonstrate that LoMo significantly improves overall multimodal reasoning and yields deeper cross-modal fusion. Specifically, it delivers consistent gains across foundational models, improving over standard SFT by 2.67 points on LLaVA-OneVision-1.5-8B and 2.82 points on Qwen3.5-9B.

Joint Visual Grounding and Tracking with Natural Language Specification

Tracking by natural language specification aims to locate the referred target in a sequence based on the natural language description. Existing algorithms solve this issue in two steps, visual grounding and tracking, and accordingly deploy the separated grounding model and tracking model to implement these two steps, respectively. Such a separated framework overlooks the link between visual grounding and tracking, which is that the natural language descriptions provide global semantic cues for localizing the target for both two steps. Besides, the separated framework can hardly be trained end-to-end. To handle these issues, we propose a joint visual grounding and tracking framework, which reformulates grounding and tracking as a unified task: localizing the referred target based on the given visual-language references. Specifically, we propose a multi-source relation modeling module to effectively build the relation between the visual-language references and the test image. In addition, we design a temporal modeling module to provide a temporal clue with the guidance of the global semantic information for our model, which effectively improves the adaptability to the appearance variations of the target. Extensive experimental results on TNL2K, LaSOT, OTB99, and RefCOCOg demonstrate that our method performs favorably against state-of-the-art algorithms for both tracking and grounding. Code is available at https://github.com/lizhou-cs/JointNLT.

  • 4 authors
·
Mar 21, 2023

MambaVLT: Time-Evolving Multimodal State Space Model for Vision-Language Tracking

The vision-language tracking task aims to perform object tracking based on various modality references. Existing Transformer-based vision-language tracking methods have made remarkable progress by leveraging the global modeling ability of self-attention. However, current approaches still face challenges in effectively exploiting the temporal information and dynamically updating reference features during tracking. Recently, the State Space Model (SSM), known as Mamba, has shown astonishing ability in efficient long-sequence modeling. Particularly, its state space evolving process demonstrates promising capabilities in memorizing multimodal temporal information with linear complexity. Witnessing its success, we propose a Mamba-based vision-language tracking model to exploit its state space evolving ability in temporal space for robust multimodal tracking, dubbed MambaVLT. In particular, our approach mainly integrates a time-evolving hybrid state space block and a selective locality enhancement block, to capture contextual information for multimodal modeling and adaptive reference feature update. Besides, we introduce a modality-selection module that dynamically adjusts the weighting between visual and language references, mitigating potential ambiguities from either reference type. Extensive experimental results show that our method performs favorably against state-of-the-art trackers across diverse benchmarks.

  • 5 authors
·
Nov 22, 2024

A Multimodal In-Context Tuning Approach for E-Commerce Product Description Generation

In this paper, we propose a new setting for generating product descriptions from images, augmented by marketing keywords. It leverages the combined power of visual and textual information to create descriptions that are more tailored to the unique features of products. For this setting, previous methods utilize visual and textual encoders to encode the image and keywords and employ a language model-based decoder to generate the product description. However, the generated description is often inaccurate and generic since same-category products have similar copy-writings, and optimizing the overall framework on large-scale samples makes models concentrate on common words yet ignore the product features. To alleviate the issue, we present a simple and effective Multimodal In-Context Tuning approach, named ModICT, which introduces a similar product sample as the reference and utilizes the in-context learning capability of language models to produce the description. During training, we keep the visual encoder and language model frozen, focusing on optimizing the modules responsible for creating multimodal in-context references and dynamic prompts. This approach preserves the language generation prowess of large language models (LLMs), facilitating a substantial increase in description diversity. To assess the effectiveness of ModICT across various language model scales and types, we collect data from three distinct product categories within the E-commerce domain. Extensive experiments demonstrate that ModICT significantly improves the accuracy (by up to 3.3% on Rouge-L) and diversity (by up to 9.4% on D-5) of generated results compared to conventional methods. Our findings underscore the potential of ModICT as a valuable tool for enhancing automatic generation of product descriptions in a wide range of applications.

  • 6 authors
·
Feb 21, 2024

Enginuity: A Dataset and Benchmark for Vision-Language Understanding of Engineering Diagrams

Engineering diagrams pose a distinct challenge for vision-language models: unlike natural images or general documents, they encode information through dense spatial layouts, domain-specific symbols, and cross-references between visual callouts and structured parts tables. Despite their centrality to service, repair, and design workflows, there is no public benchmark for measuring VLM capabilities in this domain; existing datasets primarily focus on flowcharts, scientific figures, or business documents. To address this gap, we introduce Enginuity, the first open dataset and benchmark for evaluating VLMs on complex engineering diagrams. We define two tasks over a corpus of U.S. military service and repair manuals: structured parts-table extraction (Task 1) and free-form visual diagram question answering (VQA)(Task 2) for benchmarking. We evaluate four frontier VLMs (GPT-5.2 Chat, Claude Opus 4.7, Gemma 4, Qwen3-VL-32B-Instruct) under zero-shot and chain-of-thought prompting. On Task 1, models reach Recall@all of 0.61-0.87 but Token F1pen of only 0.03-0.18, exposing a systematic gap between part identification and description fidelity. Task 2 reveals a consistent factual-reasoning gap across all models. A supporting analysis shows that token-overlap metrics under-report model capability on technical descriptions by 2-6x relative to semantic similarity, motivating LLM-as-judge calibration for domain-specific evaluation. We release the dataset, annotations, evaluation harness, and per-sample model outputs to support a reproducible study of VLM capability on engineering content.

  • 6 authors
·
Jun 1

Personalized Instance-based Navigation Toward User-Specific Objects in Realistic Environments

In the last years, the research interest in visual navigation towards objects in indoor environments has grown significantly. This growth can be attributed to the recent availability of large navigation datasets in photo-realistic simulated environments, like Gibson and Matterport3D. However, the navigation tasks supported by these datasets are often restricted to the objects present in the environment at acquisition time. Also, they fail to account for the realistic scenario in which the target object is a user-specific instance that can be easily confused with similar objects and may be found in multiple locations within the environment. To address these limitations, we propose a new task denominated Personalized Instance-based Navigation (PIN), in which an embodied agent is tasked with locating and reaching a specific personal object by distinguishing it among multiple instances of the same category. The task is accompanied by PInNED, a dedicated new dataset composed of photo-realistic scenes augmented with additional 3D objects. In each episode, the target object is presented to the agent using two modalities: a set of visual reference images on a neutral background and manually annotated textual descriptions. Through comprehensive evaluations and analyses, we showcase the challenges of the PIN task as well as the performance and shortcomings of currently available methods designed for object-driven navigation, considering modular and end-to-end agents.

  • 5 authors
·
Feb 18, 2025

BlenderWorld: Benchmarking Visual Agents for 3D Creation from Real-World References

Recent advances in multimodal large language models (MLLMs) have enabled them to act as autonomous agents, creating and editing 3D models via code or direct software manipulation. In practical workflows, these models must infer object shapes, materials, spatial layouts, and lighting from diverse references while strictly following instructions to reconstruct, modify, or design 3D content. However, existing benchmarks provide limited coverage of such open-ended requests across real-world scenarios. To bridge this gap, we introduce BlenderWorld, the first comprehensive benchmark dedicated to evaluating frontier models on realistic 3D creation tasks. BlenderWorld comprises 223 tasks spanning architecture, products, natural environments, and scientific visualization, driven by text, image, video, and structured specification inputs. To rigorously assess these complex deliverables, we establish a unified evaluation protocol: we render the submitted Blender projects from multiple viewpoints and evaluate them against 2,651 task-specific binary rubrics alongside holistic visual quality scores. Benchmarking thirteen frontier models reveals that GPT-6-Astra achieves the highest overall fused score of 79.9, followed by Opus-5 (73.0) and GPT-5.6-Sol (67.7). Ultimately, our findings reveal a critical bottleneck: while current models can parse broad instructions, they still profoundly struggle with fine-grained 3D spatial coherence and accurate structural reproduction in Blender, leaving substantial headroom for future 3D-native agentics.

Qwen Qwen
·
Oct 13 2

LynnReal-Omni: Native multi-modal Video Generation for Agentic Visual Workflows

Video diffusion models are stochastic and hard to control: precise content often requires repeated sampling without guaranteed success, and long-horizon scenes drift in appearance, interactions, and temporal coherence. Agentic visual creation provides explicit references, editable 3D scenes, or executable game states for stable control, but does not by itself guarantee high object or character fidelity. Combining the two can enable stable, high-quality generation. To realize this combination, we present LynnReal-Omni, a native multimodal video generation framework built on a 32B shared multimodal diffusion transformer that unifies text-to-video, image-conditioned generation, reference-guided generation, structural control, editing, degraded video restoration, and long-video generation. It accepts heterogeneous visual inputs, including appearance references, editable 3D renders, and game recordings, allowing agents to compose visual conditions within a unified model. We also train a dedicated 27B Flash shared multimodal diffusion transformer for real-time rendering. We build a systematic data pipeline for video cleaning, subject association, multimodal annotation, and aligned control construction, yielding a curated corpus of multi-shot audiovisual segments, and introduce MSAVP, a 100-prompt, 20-metric evaluation design that separates instruction following, generating plausibility, visual quality, temporal behavior, and audio coordination. LynnReal-Omni-Flash further reduces inference cost through model and decoding acceleration, including a lightweight VAE decoder; on one H100, warm generation and decoding of a 22-frame 540p video take 843 ms with LynnReal-Omni and 377 ms with Flash. These results provide a foundation for real-time streaming video generation, making LynnReal-Omni a unified, controllable, and efficient basis for agentic visual creation.

  • 6 authors
·
Sep 13 1

Visual Position Prompt for MLLM based Visual Grounding

Although Multimodal Large Language Models (MLLMs) excel at various image-related tasks, they encounter challenges in precisely aligning coordinates with spatial information within images, particularly in position-aware tasks such as visual grounding. This limitation arises from two key factors. First, MLLMs lack explicit spatial references, making it difficult to associate textual descriptions with precise image locations. Second, their feature extraction processes prioritize global context over fine-grained spatial details, leading to weak localization capability. To address this issue, we introduce VPP-LLaVA, an MLLM equipped with Visual Position Prompt (VPP) to improve its grounding capability. VPP-LLaVA integrates two complementary mechanisms. The global VPP overlays learnable, axis-like embeddings onto the input image to provide structured spatial cues. The local VPP focuses on fine-grained localization by incorporating position-aware queries, which suggests probable object locations. We also introduce a VPP-SFT dataset with 0.6M samples, consolidating high-quality visual grounding data into a compact format for efficient model training. Training on this dataset with VPP enhances the model's performance, achieving state-of-the-art results on standard grounding benchmarks despite using fewer training samples compared to other MLLMs like MiniGPT-v2, which rely on much larger datasets (sim21M samples). The code and VPP-SFT dataset will be available at https://github.com/WayneTomas/VPP-LLaVA upon acceptance.

  • 4 authors
·
Mar 19, 2025

Learning Visual Grounding from Generative Vision and Language Model

Visual grounding tasks aim to localize image regions based on natural language references. In this work, we explore whether generative VLMs predominantly trained on image-text data could be leveraged to scale up the text annotation of visual grounding data. We find that grounding knowledge already exists in generative VLM and can be elicited by proper prompting. We thus prompt a VLM to generate object-level descriptions by feeding it object regions from existing object detection datasets. We further propose attribute modeling to explicitly capture the important object attributes, and spatial relation modeling to capture inter-object relationship, both of which are common linguistic pattern in referring expression. Our constructed dataset (500K images, 1M objects, 16M referring expressions) is one of the largest grounding datasets to date, and the first grounding dataset with purely model-generated queries and human-annotated objects. To verify the quality of this data, we conduct zero-shot transfer experiments to the popular RefCOCO benchmarks for both referring expression comprehension (REC) and segmentation (RES) tasks. On both tasks, our model significantly outperform the state-of-the-art approaches without using human annotated visual grounding data. Our results demonstrate the promise of generative VLM to scale up visual grounding in the real world. Code and models will be released.

  • 5 authors
·
Jul 18, 2024

Beyond Visual Quality: Evaluating Physical Consistency under Ego-Motion with EgoGenEval

Recent visual generators produce high-fidelity images yet often violate physical consistency under ego-motion, limiting their use for spatial reasoning and embodied planning. Existing benchmarks largely focus on isolated images or single-step quality, leaving this challenge underexplored. We introduce EgoGenEval, a geometry-grounded, pose-free benchmark designed to evaluate the physical consistency of visual generators under ego-motion, and organize our study into two parts. (1) EgoGenEval contains 1,400 cases and 2,360 target views spanning single-step and multi-step ego-motion. It separately measures Camera Motion Grounding (CMG) and Scene State Preservation (SSP), with both metrics validated against blinded human judgments. Evaluating 16 pose-free generators together with two pose-conditioned references reveals that current models struggle to execute camera motion while maintaining scene state, and that no system performs well on both axes at once. (2) To examine whether benchmark-derived data can improve these capabilities, we build EgoGen-Train from the same geometry-grounded pipeline and run controlled SFT studies. These show that pairwise supervision does not reliably improve camera-motion grounding and scene-state preservation together: even at the full training pool and the longest budget, scene preservation gains a fraction of what camera motion does. This points to the pairwise teacher-forced objective itself as the binding constraint, motivating a trajectory-centric paradigm that couples self-conditioned rollouts with explicit pose and visibility supervision.

  • 5 authors
·
Sep 9

DiffDub: Person-generic Visual Dubbing Using Inpainting Renderer with Diffusion Auto-encoder

Generating high-quality and person-generic visual dubbing remains a challenge. Recent innovation has seen the advent of a two-stage paradigm, decoupling the rendering and lip synchronization process facilitated by intermediate representation as a conduit. Still, previous methodologies rely on rough landmarks or are confined to a single speaker, thus limiting their performance. In this paper, we propose DiffDub: Diffusion-based dubbing. We first craft the Diffusion auto-encoder by an inpainting renderer incorporating a mask to delineate editable zones and unaltered regions. This allows for seamless filling of the lower-face region while preserving the remaining parts. Throughout our experiments, we encountered several challenges. Primarily, the semantic encoder lacks robustness, constricting its ability to capture high-level features. Besides, the modeling ignored facial positioning, causing mouth or nose jitters across frames. To tackle these issues, we employ versatile strategies, including data augmentation and supplementary eye guidance. Moreover, we encapsulated a conformer-based reference encoder and motion generator fortified by a cross-attention mechanism. This enables our model to learn person-specific textures with varying references and reduces reliance on paired audio-visual data. Our rigorous experiments comprehensively highlight that our ground-breaking approach outpaces existing methods with considerable margins and delivers seamless, intelligible videos in person-generic and multilingual scenarios.

  • 5 authors
·
Nov 3, 2023

UniVG-R1: Reasoning Guided Universal Visual Grounding with Reinforcement Learning

Traditional visual grounding methods primarily focus on single-image scenarios with simple textual references. However, extending these methods to real-world scenarios that involve implicit and complex instructions, particularly in conjunction with multiple images, poses significant challenges, which is mainly due to the lack of advanced reasoning ability across diverse multi-modal contexts. In this work, we aim to address the more practical universal grounding task, and propose UniVG-R1, a reasoning guided multimodal large language model (MLLM) for universal visual grounding, which enhances reasoning capabilities through reinforcement learning (RL) combined with cold-start data. Specifically, we first construct a high-quality Chain-of-Thought (CoT) grounding dataset, annotated with detailed reasoning chains, to guide the model towards correct reasoning paths via supervised fine-tuning. Subsequently, we perform rule-based reinforcement learning to encourage the model to identify correct reasoning chains, thereby incentivizing its reasoning capabilities. In addition, we identify a difficulty bias arising from the prevalence of easy samples as RL training progresses, and we propose a difficulty-aware weight adjustment strategy to further strengthen the performance. Experimental results demonstrate the effectiveness of UniVG-R1, which achieves state-of-the-art performance on MIG-Bench with a 9.1% improvement over the previous method. Furthermore, our model exhibits strong generalizability, achieving an average improvement of 23.4% in zero-shot performance across four image and video reasoning grounding benchmarks. The project page can be accessed at https://amap-ml.github.io/UniVG-R1-page/.

  • 8 authors
·
May 20, 2025 5

GroundingME: Exposing the Visual Grounding Gap in MLLMs through Multi-Dimensional Evaluation

Visual grounding, localizing objects from natural language descriptions, represents a critical bridge between language and vision understanding. While multimodal large language models (MLLMs) achieve impressive scores on existing benchmarks, a fundamental question remains: can MLLMs truly ground language in vision with human-like sophistication, or are they merely pattern-matching on simplified datasets? Current benchmarks fail to capture real-world complexity where humans effortlessly navigate ambiguous references and recognize when grounding is impossible. To rigorously assess MLLMs' true capabilities, we introduce GroundingME, a benchmark that systematically challenges models across four critical dimensions: (1) Discriminative, distinguishing highly similar objects, (2) Spatial, understanding complex relational descriptions, (3) Limited, handling occlusions or tiny objects, and (4) Rejection, recognizing ungroundable queries. Through careful curation combining automated generation with human verification, we create 1,005 challenging examples mirroring real-world complexity. Evaluating 25 state-of-the-art MLLMs reveals a profound capability gap: the best model achieves only 45.1% accuracy, while most score 0% on rejection tasks, reflexively hallucinating objects rather than acknowledging their absence, raising critical safety concerns for deployment. We explore two strategies for improvements: (1) test-time scaling selects optimal response by thinking trajectory to improve complex grounding by up to 2.9%, and (2) data-mixture training teaches models to recognize ungroundable queries, boosting rejection accuracy from 0% to 27.9%. GroundingME thus serves as both a diagnostic tool revealing current limitations in MLLMs and a roadmap toward human-level visual grounding.

XiaomiMiMo Xiaomi MiMo
·
Dec 19, 2025 3

UniVAD: A Training-free Unified Model for Few-shot Visual Anomaly Detection

Visual Anomaly Detection (VAD) aims to identify abnormal samples in images that deviate from normal patterns, covering multiple domains, including industrial, logical, and medical fields. Due to the domain gaps between these fields, existing VAD methods are typically tailored to each domain, with specialized detection techniques and model architectures that are difficult to generalize across different domains. Moreover, even within the same domain, current VAD approaches often follow a "one-category-one-model" paradigm, requiring large amounts of normal samples to train class-specific models, resulting in poor generalizability and hindering unified evaluation across domains. To address this issue, we propose a generalized few-shot VAD method, UniVAD, capable of detecting anomalies across various domains, such as industrial, logical, and medical anomalies, with a training-free unified model. UniVAD only needs few normal samples as references during testing to detect anomalies in previously unseen objects, without training on the specific domain. Specifically, UniVAD employs a Contextual Component Clustering (C^3) module based on clustering and vision foundation models to segment components within the image accurately, and leverages Component-Aware Patch Matching (CAPM) and Graph-Enhanced Component Modeling (GECM) modules to detect anomalies at different semantic levels, which are aggregated to produce the final detection result. We conduct experiments on nine datasets spanning industrial, logical, and medical fields, and the results demonstrate that UniVAD achieves state-of-the-art performance in few-shot anomaly detection tasks across multiple domains, outperforming domain-specific anomaly detection models. Code is available at https://github.com/FantasticGNU/UniVAD.

  • 6 authors
·
Dec 4, 2024

Coarse-Guided Visual Generation via Weighted h-Transform Sampling

Coarse-guided visual generation, which synthesizes fine visual samples from degraded or low-fidelity coarse references, is essential for various real-world applications. While training-based approaches are effective, they are inherently limited by high training costs and restricted generalization due to paired data collection. Accordingly, recent training-free works propose to leverage pretrained diffusion models and incorporate guidance during the sampling process. However, these training-free methods either require knowing the forward (fine-to-coarse) transformation operator, e.g., bicubic downsampling, or are difficult to balance between guidance and synthetic quality. To address these challenges, we propose a novel guided method by using the h-transform, a tool that can constrain stochastic processes (e.g., sampling process) under desired conditions. Specifically, we modify the transition probability at each sampling timestep by adding to the original differential equation with a drift function, which approximately steers the generation toward the ideal fine sample. To address unavoidable approximation errors, we introduce a noise-level-aware schedule that gradually de-weights the term as the error increases, ensuring both guidance adherence and high-quality synthesis. Extensive experiments across diverse image and video generation tasks demonstrate the effectiveness and generalization of our method.

VIF-Bench: Evaluating Visual Instruction Following in Multi-Reference Image Generation

Recent multimodal image generation models can take multiple images and textual instructions as input, enabling reference-based generation guided not only by text but also by visual instructions such as layouts, arrows, and pose cues. However, existing benchmarks do not evaluate the joint setting in which multiple references must be composed under multiple and heterogeneous visual-instruction images. To address this gap, we introduce VIF-Bench, a benchmark of 1,241 tasks designed to assess the edge of model capabilities in this joint setting by covering: (i) multi-reference generation (up to 7) under multiple heterogeneous visual instructions (up to 6), (ii) cases where reference images can potentially compete with visual instructions (e.g., a strongly posed subject vs. a target pose), and (iii) controlled comparison of visual instructions with text descriptions at different levels of specificity. Using these capabilities, we uncover three findings: (1) models face an adherence-artifact trade-off: once models reach stronger visual instruction adherence, stronger adherence tends to coincide with more instruction artifacts in generated images, (2) visual instruction adherence tends to be lower on tasks whose reference images carry a salient state of the controlled attribute (e.g., a neon-lit subject under a light-direction instruction), most consistently for light and wind, and (3) for models that can understand visual instructions, it is often better to provide visual constraints directly rather than describe them in text; when using text, a moderate level of detail works better than an exhaustive description. VIF-Bench is released as an open benchmark to establish a basis for fair comparison in controllable multi-reference image generation.

  • 5 authors
·
Sep 28

GPT-4o: Visual perception performance of multimodal large language models in piglet activity understanding

Animal ethology is an crucial aspect of animal research, and animal behavior labeling is the foundation for studying animal behavior. This process typically involves labeling video clips with behavioral semantic tags, a task that is complex, subjective, and multimodal. With the rapid development of multimodal large language models(LLMs), new application have emerged for animal behavior understanding tasks in livestock scenarios. This study evaluates the visual perception capabilities of multimodal LLMs in animal activity recognition. To achieve this, we created piglet test data comprising close-up video clips of individual piglets and annotated full-shot video clips. These data were used to assess the performance of four multimodal LLMs-Video-LLaMA, MiniGPT4-Video, Video-Chat2, and GPT-4 omni (GPT-4o)-in piglet activity understanding. Through comprehensive evaluation across five dimensions, including counting, actor referring, semantic correspondence, time perception, and robustness, we found that while current multimodal LLMs require improvement in semantic correspondence and time perception, they have initially demonstrated visual perception capabilities for animal activity recognition. Notably, GPT-4o showed outstanding performance, with Video-Chat2 and GPT-4o exhibiting significantly better semantic correspondence and time perception in close-up video clips compared to full-shot clips. The initial evaluation experiments in this study validate the potential of multimodal large language models in livestock scene video understanding and provide new directions and references for future research on animal behavior video understanding. Furthermore, by deeply exploring the influence of visual prompts on multimodal large language models, we expect to enhance the accuracy and efficiency of animal behavior recognition in livestock scenarios through human visual processing methods.

  • 5 authors
·
Jun 14, 2024

Explain with Visual Keypoints Like a Real Mentor! A Benchmark for Multimodal Solution Explanation

With the rapid advancement of mathematical reasoning capabilities in Large Language Models (LLMs), AI systems are increasingly being adopted in educational settings to support students' comprehension of problem-solving processes. However, a critical component remains underexplored in current LLM-generated explanations: visual explanation. In real-world instructional contexts, human tutors routinely employ visual aids - such as diagrams, markings, and highlights - to enhance conceptual clarity. To bridge this gap, we introduce a novel task of visual solution explanation, which requires generating explanations that incorporate newly introduced visual elements essential for understanding (e.g., auxiliary lines, annotations, or geometric constructions). To evaluate model performance on this task, we propose MathExplain, a multimodal benchmark consisting of 997 math problems annotated with visual keypoints and corresponding explanatory text that references those elements. Our empirical results show that while some closed-source models demonstrate promising capabilities on visual solution-explaining, current open-source general-purpose models perform inconsistently, particularly in identifying relevant visual components and producing coherent keypoint-based explanations. We expect that visual solution-explaining and the MathExplain dataset will catalyze further research on multimodal LLMs in education and advance their deployment as effective, explanation-oriented AI tutors. Code and data will be released publicly.

  • 9 authors
·
Apr 4, 2025

Switch-KD: Visual-Switch Knowledge Distillation for Vision-Language Models

Vision-Language Models (VLMs) have shown remarkable capabilities in joint vision-language understanding, but their large scale poses significant challenges for deployment in resource-constrained scenarios. Knowledge Distillation (KD) offers a viable way to improve model capabilities without increasing model size or data requirements, making deployment more efficient. However, applying KD to VLMs is challenged by modality-specific supervision: although multimodal knowledge in VLMs is fused within the language space, current methods supervise each modality separately without explicitly addressing multimodal alignment, leading to inconsistent multimodal knowledge transfer. To address this, we propose Switch-KD, a visual-switch distillation framework that unifies vision-language knowledge transfer within a shared text-probability space. Switch-KD comprises two key components: (1) Visual-Switch Distillation, which switches the student's visual outputs into the teacher's language pathway to construct cross-modal probabilistic references for implicit visual knowledge transfer; and (2) Dynamic Bi-directional Logits Difference (DBiLD) loss, which adaptively aligns informative probability regions while preserving the distributional structures of teacher and student through bidirectional supervision. Guided by Switch-KD, a 0.5B TinyLLaVA effectively distills rich multimodal knowledge from its 3B teacher, yielding an average improvement of 3.6 points across 10 multimodal benchmarks without any architectural modification.

Agent Skills Should Go Beyond Text: The Case for Visual Skills

Reusable skills are a key mechanism for extending agent capabilities, allowing agents to accumulate experience and solve increasingly complex tasks. Yet most existing skill-learning methods store reusable experience as text-only assets, such as instructions, reasoning traces, or summarized trajectories. We argue that this text-only paradigm creates a fundamental bottleneck for visual-centric tasks, where reusable knowledge often depends on spatial layout, visual grounding, fine-grained appearance, and localized state changes. To address this limitation, we propose \NAME, a multimodal skill paradigm that combines declarative textual logic with explicit visual support. We distinguish three reusable forms: static priors for stable spatial conventions, dynamic priors for in-situ visual working memory, and interleaved visual skills that bind ordered text steps to the source frames, screenshots, or page regions that justify them. Rather than only describing what to do, visual skills also encode where to look, how to inspect, and how to verify visual outcomes. To scale visual-skill construction, we introduce \SYSTEM, an automatic system that converts agent experience into reusable multimodal skills by preserving textual reasoning, spatial references, visual boundaries, and interaction patterns from task trajectories. Experiments on GUI and other visual-centric tasks show that visual skills consistently outperform text-only skills, particularly when success requires spatial correspondence, visual evidence, and state-aware interaction. These results support our central position: reusable agent skills should go beyond text and become multimodal assets for future multimodal agents.

  • 4 authors
·
May 30 2

Thinking with Visual Grounding

Visual thinking should not only sound right; it should show its evidence. While recent vision-language models (VLMs) can produce natural-language reasoning traces, these traces often leave the supporting image regions implicit, making them hard to verify and difficult to supervise. We introduce visually grounded thinking, a reasoning process in which models interleave natural-language thoughts with explicit point or box groundings of the visual evidence used at each step. This lets the model express intermediate reasoning in language while grounding key objects in the image regions they refer to. To train this behavior, we construct a scalable synthesis pipeline that distills correct visual reasoning traces, extracts the visual objects required by the traces, grounds them with a SAM3-based agent, and derives aligned point and box supervision from the resulting masks. We further propose grounding-aware reinforcement learning, which combines answer correctness rewards with dense grounding rewards that score whether generated object references match the correct image evidence. Across two counting benchmarks and four spatial reasoning benchmarks, adding visually grounded thinking to Gemma3-4B-IT consistently improves performance over the original model and the non-grounded thinking baseline. On spatial reasoning, the visually grounded thinking 4B models match, and in some cases surpass, Gemma3-27B-IT from the same model family. Our analysis shows that point grounding is well suited to counting, while box grounding benefits most from explicit grounding rewards on spatial tasks. Overall, our results show that VLMs think better when their intermediate thoughts are tied to the image regions that make them true.

VPA-Guard: Defending and Benchmarking Image-to-Video Generation Against Visual Prompt Attacks

Recent advancements in Image-to-Video (I2V) generation have transformed input images from simple appearance references into interactive control interfaces where visual cues such as arrows, sketches, and emojis orchestrate complex video dynamics with unprecedented controllability. However, these seemingly innocuous static cues can be interpreted by models as executable temporal instructions, unfolding into harmful actions in the generated videos. Despite the severity of this threat, existing safety benchmarks remain predominantly focused on text-based and content-only image-based jailbreaks, leaving implicit visual prompt attacks insufficiently explored. To bridge this gap, we present VVA-Bench, the first systematic benchmark for evaluating video generation safety under categorized vision-centric prompt attacks. Extensive experiments on VVA-Bench demonstrate that state-of-the-art models are highly susceptible to such attacks, with Attack Success Rates (ASR) reaching 100.0\% on Wan 2.7 and 74.8\% on Veo 3.1. To mitigate these risks, we propose VPA-Guard, a retrieval-augmented and self-evolving defense framework. By leveraging few-shot reasoning to identify latent malicious intents, our method reduces the attack ASR by 44.2\% and the harmfulness score by 73.4\% on average, while maintaining the model's utility for legitimate user edits. Our work provides both a rigorous benchmark and an effective defense strategy to advance safe and socially responsible multimodal generation.

  • 10 authors
·
Jun 23

OpenVLHarness: Real World Visual Agentic Tool-Use with Multimodal Memory

Multimodal large language models (MLLMs) have made rapid progress on visual reasoning, yet many tasks require evidence that is difficult to obtain through internal reasoning alone: our controlled study on 22 benchmarks shows that simply increasing the inference budget of the base model yields only modest gains. Such tasks demand grounded perception, external knowledge, and numerical measurements obtained through heterogeneous tools, whose outputs must be made interpretable to the model and retained across reasoning steps. We introduce OpenVLHarness, a multimodal reasoning harness organized around a capability layer and persistent multimodal memory. The capability layer combines task-level tool interfaces with evidence rendering, providing consistent access to heterogeneous backends and converting their outputs into model-readable observations. Persistent multimodal memory retains the corresponding images, structured data, and web references as addressable artifacts throughout each query. A coding interface executes generated programs over stored data, enabling computations that combine results from multiple tools. Together, these mechanisms support an iterative process of acquiring, inspecting, and composing multimodal evidence. Evaluated on 22 benchmarks with eight open and proprietary backbones, OpenVLHarness improves average scores by 9.7-12.6 points over matched no-tool baselines, including +11.2 with Qwen3-VL-8B, +9.7 with Kimi K3, and +9.9 with GPT-6 Astra. With GPT-6 Luna at medium reasoning effort, OpenVLHarness outperforms the base model, Codex, and Visual Sketchpad at maximum effort by 7.7-8.5 points while incurring at most 37% of their model-token cost.

apple Apple
·
Oct 18 1

MedVLSynther: Synthesizing High-Quality Visual Question Answering from Medical Documents with Generator-Verifier LMMs

Large Multimodal Models (LMMs) are increasingly capable of answering medical questions that require joint reasoning over images and text, yet training general medical VQA systems is impeded by the lack of large, openly usable, high-quality corpora. We present MedVLSynther, a rubric-guided generator-verifier framework that synthesizes high-quality multiple-choice VQA items directly from open biomedical literature by conditioning on figures, captions, and in-text references. The generator produces self-contained stems and parallel, mutually exclusive options under a machine-checkable JSON schema; a multi-stage verifier enforces essential gates (self-containment, single correct answer, clinical validity, image-text consistency), awards fine-grained positive points, and penalizes common failure modes before acceptance. Applying this pipeline to PubMed Central yields MedSynVQA: 13,087 audited questions over 14,803 images spanning 13 imaging modalities and 28 anatomical regions. Training open-weight LMMs with reinforcement learning using verifiable rewards improves accuracy across six medical VQA benchmarks, achieving averages of 55.85 (3B) and 58.15 (7B), with up to 77.57 on VQA-RAD and 67.76 on PathVQA, outperforming strong medical LMMs. A Ablations verify that both generation and verification are necessary and that more verified data consistently helps, and a targeted contamination analysis detects no leakage from evaluation suites. By operating entirely on open literature and open-weight models, MedVLSynther offers an auditable, reproducible, and privacy-preserving path to scalable medical VQA training data.

UCSC-VLAA UCSC-VLAA
·
Oct 29, 2025 1

WorldCast: Exploring Intelligent Visual Generation in World State Prediction

Humans interpret multimodal observations of the world and forecast how it will evolve. Recent multimodal generative systems have demonstrated similar capabilities: they can integrate multimodal context and synthesize visual outputs that depict changes in the world. To characterize this emerging trajectory, we organize model capabilities into a four-level hierarchy and discover that higher-level tasks remain relatively underexplored despite model progress. To bridge this gap, we explore model performance on multi-step world state prediction, a high-level task that requires models to forecast successive future world states from multimodal observations and diverse references. Such a task requires models to possess entangled understanding and generation capabilities, as well as extensive world knowledge to translate human action sequences, physical transformations, and abstract visual reasoning into coherent visual outputs. We introduce WorldCast, a benchmark comprising 320 manually designed cases across eight categories, and evaluate 12 representative models. The conducted experiments yield three key insights: (a) advances in frontier models are rapidly pushing the boundaries of intelligent world modeling, with the GPT-Image-2.5 System scoring 72.8 and demonstrating early-stage visual state prediction capabilities on real-world tasks; (b) WorldCast reveals substantial gaps between models: even Nano Banana Pro reaches only 42.8 and the best open-source model scores 20.1, with deficits in handling complex context, entangled references, and reasoning-heavy tasks; (c) strong generative models effectively draw on the capabilities of their underlying language models. These findings highlight the need for multimodal generative models that are capable of dynamic planning and reasoning while also being deeply unified to faithfully simulate real-world states.

meituan-longcat LongCat
·
Oct 13 2

KITTEN: A Knowledge-Intensive Evaluation of Image Generation on Visual Entities

Recent advancements in text-to-image generation have significantly enhanced the quality of synthesized images. Despite this progress, evaluations predominantly focus on aesthetic appeal or alignment with text prompts. Consequently, there is limited understanding of whether these models can accurately represent a wide variety of realistic visual entities - a task requiring real-world knowledge. To address this gap, we propose a benchmark focused on evaluating Knowledge-InTensive image generaTion on real-world ENtities (i.e., KITTEN). Using KITTEN, we conduct a systematic study on the fidelity of entities in text-to-image generation models, focusing on their ability to generate a wide range of real-world visual entities, such as landmark buildings, aircraft, plants, and animals. We evaluate the latest text-to-image models and retrieval-augmented customization models using both automatic metrics and carefully-designed human evaluations, with an emphasis on the fidelity of entities in the generated images. Our findings reveal that even the most advanced text-to-image models often fail to generate entities with accurate visual details. Although retrieval-augmented models can enhance the fidelity of entity by incorporating reference images during testing, they often over-rely on these references and struggle to produce novel configurations of the entity as requested in creative text prompts.

  • 11 authors
·
Oct 15, 2024

Grounding or Guessing? Visual Signals for Detecting Hallucinations in Sign Language Translation

Hallucination, where models generate fluent text unsupported by visual evidence, remains a major flaw in vision-language models and is particularly critical in sign language translation (SLT). In SLT, meaning depends on precise grounding in video, and gloss-free models are especially vulnerable because they map continuous signer movements directly into natural language without intermediate gloss supervision that serves as alignment. We argue that hallucinations arise when models rely on language priors rather than visual input. To capture this, we propose a token-level reliability measure that quantifies how much the decoder uses visual information. Our method combines feature-based sensitivity, which measures internal changes when video is masked, with counterfactual signals, which capture probability differences between clean and altered video inputs. These signals are aggregated into a sentence-level reliability score, providing a compact and interpretable measure of visual grounding. We evaluate the proposed measure on two SLT benchmarks (PHOENIX-2014T and CSL-Daily) with both gloss-based and gloss-free models. Our results show that reliability predicts hallucination rates, generalizes across datasets and architectures, and decreases under visual degradations. Beyond these quantitative trends, we also find that reliability distinguishes grounded tokens from guessed ones, allowing risk estimation without references; when combined with text-based signals (confidence, perplexity, or entropy), it further improves hallucination risk estimation. Qualitative analysis highlights why gloss-free models are more susceptible to hallucinations. Taken together, our findings establish reliability as a practical and reusable tool for diagnosing hallucinations in SLT, and lay the groundwork for more robust hallucination detection in multimodal generation.

  • 7 authors
·
Oct 21, 2025

GenEvolve: Self-Evolving Image Generation Agents via Tool-Orchestrated Visual Experience Distillation

Open-ended image generation is no longer a simple prompt-to-image problem. High-quality generation often requires an agent to combine a model's internal generative ability with external resources. As requests become more diverse and demanding, we aim to develop a general image-generation agent that can self-evolve through trajectories and use tools more effectively across varied generation challenges. To this end, we propose GenEvolve, a self-evolving framework based on Tool-Orchestrated Visual Experience Distillation. In GenEvolve, each generation attempt is modeled as a tool-orchestrated trajectory, where the agent gathers evidence, selects references, invokes generation skills, and composes them into a prompt-reference program. Unlike existing agentic generation methods that mainly rely on image-level scalar rewards, GenEvolve compares multiple trajectories for the same request and abstracts best-worst differences into structured visual experience, provided only to a privileged teacher branch. Inspired by on-policy self-distillation, Visual Experience Distillation provides dense token-level supervision, helping the student internalize better search, knowledge activation, reference selection, and prompt construction. We further construct GenEvolve-Data and GenEvolve-Bench. Experiments on public benchmarks and GenEvolve-Bench show substantial gains over strong baselines, achieving state-of-the-art performance among current image-generation frameworks. Our website is as follows: https://ephemeral182.github.io/GenEvolve/

MeiGen-AI MeiGen-AI
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May 19 2

Audit After Segmentation: Reference-Free Mask Quality Assessment for Language-Referred Audio-Visual Segmentation

Language-referred audio-visual segmentation (Ref-AVS) aims to segment target objects described by natural language by jointly reasoning over video, audio, and text. Beyond generating segmentation masks, providing rich and interpretable diagnoses of mask quality remains largely underexplored. In this work, we introduce Mask Quality Assessment in the Ref-AVS context (MQA-RefAVS), a new task that evaluates the quality of candidate segmentation masks without relying on ground-truth annotations as references at inference time. Given audio-visual-language inputs and each provided segmentation mask, the task requires estimating its IoU with the unobserved ground truth, identifying the corresponding error type, and recommending an actionable quality-control decision. To support this task, we construct MQ-RAVSBench, a benchmark featuring diverse and representative mask error modes that span both geometric and semantic issues. We further propose MQ-Auditor, a multimodal large language model (MLLM)-based auditor that explicitly reasons over multimodal cues and mask information to produce quantitative and qualitative mask quality assessments. Extensive experiments demonstrate that MQ-Auditor outperforms strong open-source and commercial MLLMs and can be integrated with existing Ref-AVS systems to detect segmentation failures and support downstream segmentation improvement. Data and codes will be released at https://github.com/jasongief/MQA-RefAVS.

  • 8 authors
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Feb 2

Rephrase, Augment, Reason: Visual Grounding of Questions for Vision-Language Models

An increasing number of vision-language tasks can be handled with little to no training, i.e., in a zero and few-shot manner, by marrying large language models (LLMs) to vision encoders, resulting in large vision-language models (LVLMs). While this has huge upsides, such as not requiring training data or custom architectures, how an input is presented to a LVLM can have a major impact on zero-shot model performance. In particular, inputs phrased in an underspecified way can result in incorrect answers due to factors like missing visual information, complex implicit reasoning, or linguistic ambiguity. Therefore, adding visually grounded information to the input as a preemptive clarification should improve model performance by reducing underspecification, e.g., by localizing objects and disambiguating references. Similarly, in the VQA setting, changing the way questions are framed can make them easier for models to answer. To this end, we present Rephrase, Augment and Reason (RepARe), a gradient-free framework that extracts salient details about the image using the underlying LVLM as a captioner and reasoner, in order to propose modifications to the original question. We then use the LVLM's confidence over a generated answer as an unsupervised scoring function to select the rephrased question most likely to improve zero-shot performance. Focusing on two visual question answering tasks, we show that RepARe can result in a 3.85% (absolute) increase in zero-shot performance on VQAv2 and a 6.41% point increase on A-OKVQA. Additionally, we find that using gold answers for oracle question candidate selection achieves a substantial gain in VQA accuracy by up to 14.41%. Through extensive analysis, we demonstrate that outputs from RepARe increase syntactic complexity, and effectively utilize vision-language interaction and the frozen language model in LVLMs.

  • 3 authors
·
Oct 9, 2023

GRAVA: Grounded Reasoning-to-Action Representation and Learning for Autonomous Driving

Driving vision-language-action (VLA) models increasingly reason before acting, but their intermediate reasoning is often weakly grounded in physical scene evidence and loosely connected to executable behavior. We present GRAVA, a framework built around Grounded Reasoning-to-Action (GRA), which unifies grounding, reasoning, and action generation in a single autoregressive stream. GRA links action-relevant language references to 2D visual regions and ego-centric physical states, organizes object interactions and decisions in a trajectory-anchored typed graph, and serializes this structure into grounded reasoning. A single VLM generates this reasoning followed by a compact Executable Planner action that is deterministically decoded into a continuous trajectory. We further introduce an agentic GRA data construction pipeline that combines forward scene grounding with backward trajectory anchoring, and use it to build GR-NavSim with 2.2M grounded question-answer pairs and 70K GRA reasoning traces. A progressive training strategy develops grounded cognition through pre-training, establishes the reasoning-to-action interface through imitation, and improves driving behavior through reinforcement learning and exploration. Using about 60% of the available human driving demonstrations for action supervision, GRAVA-8B achieves state-of-the-art performance among purely autoregressive driving models on the full NAVSIM benchmark. On an internal long-tail benchmark, full GRA improves key-object compliance and Closed-loop Driving Score by 19.3% and 20.5% over action-only prediction, respectively. These results show the benefit of preserving action-relevant physical evidence from grounded reasoning through executable action generation.

  • 5 authors
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Sep 13

Chat2Layout: Interactive 3D Furniture Layout with a Multimodal LLM

Automatic furniture layout is long desired for convenient interior design. Leveraging the remarkable visual reasoning capabilities of multimodal large language models (MLLMs), recent methods address layout generation in a static manner, lacking the feedback-driven refinement essential for interactive user engagement. We introduce Chat2Layout, a novel interactive furniture layout generation system that extends the functionality of MLLMs into the realm of interactive layout design. To achieve this, we establish a unified vision-question paradigm for in-context learning, enabling seamless communication with MLLMs to steer their behavior without altering model weights. Within this framework, we present a novel training-free visual prompting mechanism. This involves a visual-text prompting technique that assist MLLMs in reasoning about plausible layout plans, followed by an Offline-to-Online search (O2O-Search) method, which automatically identifies the minimal set of informative references to provide exemplars for visual-text prompting. By employing an agent system with MLLMs as the core controller, we enable bidirectional interaction. The agent not only comprehends the 3D environment and user requirements through linguistic and visual perception but also plans tasks and reasons about actions to generate and arrange furniture within the virtual space. Furthermore, the agent iteratively updates based on visual feedback from execution results. Experimental results demonstrate that our approach facilitates language-interactive generation and arrangement for diverse and complex 3D furniture.

  • 6 authors
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Jul 31, 2024

Learning Global-aware Kernel for Image Harmonization

Image harmonization aims to solve the visual inconsistency problem in composited images by adaptively adjusting the foreground pixels with the background as references. Existing methods employ local color transformation or region matching between foreground and background, which neglects powerful proximity prior and independently distinguishes fore-/back-ground as a whole part for harmonization. As a result, they still show a limited performance across varied foreground objects and scenes. To address this issue, we propose a novel Global-aware Kernel Network (GKNet) to harmonize local regions with comprehensive consideration of long-distance background references. Specifically, GKNet includes two parts, \ie, harmony kernel prediction and harmony kernel modulation branches. The former includes a Long-distance Reference Extractor (LRE) to obtain long-distance context and Kernel Prediction Blocks (KPB) to predict multi-level harmony kernels by fusing global information with local features. To achieve this goal, a novel Selective Correlation Fusion (SCF) module is proposed to better select relevant long-distance background references for local harmonization. The latter employs the predicted kernels to harmonize foreground regions with both local and global awareness. Abundant experiments demonstrate the superiority of our method for image harmonization over state-of-the-art methods, \eg, achieving 39.53dB PSNR that surpasses the best counterpart by +0.78dB uparrow; decreasing fMSE/MSE by 11.5\%downarrow/6.7\%downarrow compared with the SoTA method. Code will be available at https://github.com/XintianShen/GKNet{here}.

  • 8 authors
·
May 19, 2023

GSFixer: Improving 3D Gaussian Splatting with Reference-Guided Video Diffusion Priors

Reconstructing 3D scenes using 3D Gaussian Splatting (3DGS) from sparse views is an ill-posed problem due to insufficient information, often resulting in noticeable artifacts. While recent approaches have sought to leverage generative priors to complete information for under-constrained regions, they struggle to generate content that remains consistent with input observations. To address this challenge, we propose GSFixer, a novel framework designed to improve the quality of 3DGS representations reconstructed from sparse inputs. The core of our approach is the reference-guided video restoration model, built upon a DiT-based video diffusion model trained on paired artifact 3DGS renders and clean frames with additional reference-based conditions. Considering the input sparse views as references, our model integrates both 2D semantic features and 3D geometric features of reference views extracted from the visual geometry foundation model, enhancing the semantic coherence and 3D consistency when fixing artifact novel views. Furthermore, considering the lack of suitable benchmarks for 3DGS artifact restoration evaluation, we present DL3DV-Res which contains artifact frames rendered using low-quality 3DGS. Extensive experiments demonstrate our GSFixer outperforms current state-of-the-art methods in 3DGS artifact restoration and sparse-view 3D reconstruction. Project page: https://github.com/GVCLab/GSFixer.

  • 9 authors
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Aug 13, 2025 2

RoboPIN: Grounded Embodied Reasoning via Pinned Chain-of-Thought

Embodied reasoning requires models to perceive task-relevant objects and spaces in physical environments and maintain consistent visual grounding throughout multi-step reasoning. However, current vision-language models rely on text-only or coordinate-augmented chain-of-thought, where entity references remain implicit and ambiguous. This may cause the reasoning process to decouple from visual evidence, entity references to drift across steps, and a causal disconnection between the reasoning trajectory and the final answer, with these problems further amplified in multi-view scenarios due to cross-view appearance changes. To address these issues, we propose Pinned Chain-of-Thought (PinCoT), a structured reasoning paradigm that pins every reasoning step to visual evidence. PinCoT introduces the concept of reasoning anchor, which binds each task-relevant entity to a structured visual anchor with entity name, unique identity, view index, and spatial grounding, enabling consistent entity tracking across reasoning steps and views. We build a fully automated data generation pipeline to construct PIN-170K, a high-quality PinCoT-formatted reasoning dataset. We then train RoboPIN through three-stage post-training that progressively injects embodied knowledge, structured reasoning ability, and process-supervised alignment, with rewards that directly constrain both anchor localization and identity consistency during reasoning. On 14 benchmarks covering embodied spatial reasoning, multi-view reasoning, and pointing, RoboPIN with only 4B parameters surpasses 7B level open-source embodied models on average, achieving a 12% average improvement over the strongest 7B baseline, Mimo-Embodied. Further analysis shows that PinCoT improves grounding accuracy and cross-step identity consistency, validating the effectiveness of process supervision.

  • 9 authors
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Jul 27

Towards Unified Evaluation of Prompt Enhancers for Video Generation

Modern video generators can realize increasingly complex visual narratives, positioning the prompt enhancer (PE) as a critical bridge from concise user instructions and multimodal references to structured cinematic plans. However, existing PE evaluation relies on rendered videos, imposing substantial computational and human costs, slowing PE training and iteration, and conflating PE quality with downstream generator behavior. To address this gap, we introduce PEBench, the first unified benchmark for direct PE evaluation across text-to-video, image-to-video, and reference-to-video prompt enhancement. It comprises 1,100 expert-verified cases and 1,005 visual assets, spanning 35 fine-grained tasks with diverse temporal, cinematic, audiovisual, and multi-reference requirements. In addition, we develop PEBench evaluation, an evidence-grounded framework that combines modality-aware fact extraction with rubric-based assessment across 24 criteria. Our systematic evaluation of representative open- and closed-source PE methods reveals an emerging shift from fine-grained descriptive expansion toward intent-preserving cinematic planning, while the caption-reconstruction and forward-refinement methods show complementary strengths in cinematic coverage and semantic fidelity or internal coherence, respectively. Human validation shows that PEBench scores align closely with expert judgments of enhanced prompts and downstream videos from Wan3.0 and MiniMax-H3, indicating that prompt-level evaluation reliably reflects downstream utility.

  • 24 authors
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Oct 8

MMICL: Empowering Vision-language Model with Multi-Modal In-Context Learning

Starting from the resurgence of deep learning, vision-language models (VLMs) benefiting from large language models (LLMs) have never been so popular. However, while LLMs can utilize extensive background knowledge and task information with in-context learning, most VLMs still struggle with understanding complex multi-modal prompts with multiple images. The issue can traced back to the architectural design of VLMs or pre-training data. Specifically, the current VLMs primarily emphasize utilizing multi-modal data with a single image some, rather than multi-modal prompts with interleaved multiple images and text. Even though some newly proposed VLMs could handle user prompts with multiple images, pre-training data does not provide more sophisticated multi-modal prompts than interleaved image and text crawled from the web. We propose MMICL to address the issue by considering both the model and data perspectives. We introduce a well-designed architecture capable of seamlessly integrating visual and textual context in an interleaved manner and MIC dataset to reduce the gap between the training data and the complex user prompts in real-world applications, including: 1) multi-modal context with interleaved images and text, 2) textual references for each image, and 3) multi-image data with spatial, logical, or temporal relationships. Our experiments confirm that MMICL achieves new stat-of-the-art zero-shot and few-shot performance on a wide range of general vision-language tasks, especially for complex reasoning benchmarks including MME and MMBench. Our analysis demonstrates that MMICL effectively deals with the challenge of complex multi-modal prompt understanding. The experiments on ScienceQA-IMG also show that MMICL successfully alleviates the issue of language bias in VLMs, which we believe is the reason behind the advanced performance of MMICL.

  • 10 authors
·
Sep 14, 2023 1

LiveFigure: Generating Editable Scientific Illustration with VLM Agents

Scientific illustrations are essential for depicting conceptual designs, methodologies, and experimental workflows in research, playing a pivotal role in communicating complex academic insights. However, creating high-quality scientific illustrations remains a labor-intensive task for human scientists. While recent generative image models have advanced prompt-based editing, the synthesis of fully editable figures remains a fundamental challenge. Valid editability involves structured transformations of graphical elements, scales, attributes, and text, rather than simple pixel-level changes. Existing models generate raster outputs that do not support manual correction or layout adjustment, limiting their utility in scientific publishing, where editable vector figures are typically required for submission. To address this challenge, we introduce LiveFigure, an agentic framework driven by VLM agents that imitates the multi-step drawing workflow of human researchers. It first plans figure blueprints by drawing inspiration from high-quality references in previous works, then generates executable scripts that produce figures via the PowerPoint interface based on skills and experience, and finally refines the outputs with targeted visual diagnostics, producing fully vectorized, editable figures that meet publication standards. Extensive experiments demonstrate that LiveFigure generates inherently editable figures, achieving 80% publication-readiness in only 17 manual edits, far surpassing the 24% rate of the strongest baseline, NanoBanana. Human preference studies further validate this advantage, with LiveFigure securing a 60% win rate against NanoBanana. Our code is available at https://github.com/tsinghua-fib-lab/LiveFigure.git.

  • 4 authors
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May 21

LeCropFollow: Latent Space Planning for Navigation in Unstructured Crop Fields

Unstructured navigational features, such as irregular planting or discontinuities, remain the primary failure mode for under-canopy agricultural robots. Existing geometric approaches often fail in these scenarios because they compress high-dimensional visual data into deterministic spatial references, effectively discarding the uncertainty and semantic context required to navigate ambiguous terrain. To address this, we present LeCropFollow, a visual navigation framework that bypasses explicit geometric modeling in favor of a learned latent representation. By integrating a self-supervised semantic heatmap extractor with TD-MPC2, a Model-Based Reinforcement Learning (MBRL) planner, our system optimizes trajectories directly within a latent manifold. The framework operates over the uncompressed heatmap signal, preserving the semantic context that geometric reductions discard. We demonstrate that this representational shift enables zero-shot transfer from simplified simulation to the physical world without fine-tuning. Extensive field experiments in late-stage corn fields show that LeCropFollow matches state-of-the-art baselines in unstructured rows but significantly outperforms them in plantation gaps, achieving a 2.4x reduction in semantic failures compared to keypoint-based methods. These results suggest that latent planning offers a robust alternative to geometric estimation for operations in heterogeneous agricultural environments. Code, models, and data available: https://felipe-tommaselli.github.io/lecropfollow .

  • 7 authors
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Jun 29

AesCode: Aesthetic Code Generation with Decoupled Cross-Modal Rewards

Generating information-rich visual artifacts such as slides, posters, and dashboards as code is appealing because the outputs are structured, editable, and verifiable. Yet code models cannot see how their choices of layout and color come together on the canvas, often limiting spatial planning and aesthetic quality. Image generators excel at visual design but can misrender requested content, making their outputs unreliable targets for direct reproduction. We therefore introduce AesCode, which generates code grounded in the content prompt while using an image generated from the same prompt as an aesthetic guidance. To do so, AesCode represents the target as a design graph that describes the whole canvas and makes each property attributable. From this graph, we derive complementary cross-modal rewards: deterministic verifiers score properties parsable from code and rendering, while a VLM judge assesses the non-parsable ones with a sample-specific Visual Graph Rubric (VGR) tied to graph elements and relations. We optimize these decoupled rewards through reinforcement learning with per-channel normalization to jointly improve spatial planning, aesthetic quality, and verifiable correctness. To evaluate this setting, we build a benchmark that scores verifiable correctness and visual quality separately, with visual scores highly consistent with human judgments. We find that reference images substantially improve the visual quality of code generated by existing models, and ablations show that AesCode benefits from references both as model input and as a source of visual rewards. Relative to same-scale Qwen3-VL baselines given the same references, AesCode-8B and AesCode-32B improve visual quality by 31.1 and 22.4 percentage points, reaching scores comparable to those of closed-source frontier models such as GPT-5.5 and Claude Opus 4.8.

microsoft Microsoft
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Oct 12 2

StoryEngine: A State-Grounded Agentic Framework for Video Storytelling

Despite recent progress in agentic multi-shot video generation, producing coherent and consistent long-form stories remains challenging. Existing agentic pipelines typically rely on textual shot plans or previously generated pixels, yet lack an explicit mechanism for propagating the consequences of story events and maintaining the video world state across shots. As a result, missing visual details may be reconstructed inaccurately, while visual drift may propagate across subsequent shots, undermining both narrative coherence and visual consistency. To address these challenges, we propose StoryEngine, a state-grounded agentic framework for video storytelling. StoryEngine establishes a separation between authoritative semantic plans and unreliable visual observations. Specifically, StoryEngine maintains a structured representation of entity placement and story-relevant states, and propagates event-induced changes to define the intended start and end states of each shot. To visually realize these states, StoryEngine constructs canonical references for recurring entities and environments, and compiles state and visual constraints into executable render plans. Meanwhile, to realize these states correctly, a bounded evaluation-guided repair loop further corrects local state inconsistencies. Together, these mechanisms preserve causal story progression and prevent local visual errors from propagating across shots. To comprehensively evaluate long-form storytelling, we construct a benchmark across diverse scenarios and visual styles, with metrics assessing storytelling quality, narrative coherence, and visual consistency. Experimental results demonstrate that StoryEngine consistently outperforms state-of-the-art methods across all evaluation dimensions, validating its effectiveness for coherent and consistent video storytelling.

UniRef-Image-Edit: Towards Scalable and Consistent Multi-Reference Image Editing

We present UniRef-Image-Edit, a high-performance multi-modal generation system that unifies single-image editing and multi-image composition within a single framework. Existing diffusion-based editing methods often struggle to maintain consistency across multiple conditions due to limited interaction between reference inputs. To address this, we introduce Sequence-Extended Latent Fusion (SELF), a unified input representation that dynamically serializes multiple reference images into a coherent latent sequence. During a dedicated training stage, all reference images are jointly constrained to fit within a fixed-length sequence under a global pixel-budget constraint. Building upon SELF, we propose a two-stage training framework comprising supervised fine-tuning (SFT) and reinforcement learning (RL). In the SFT stage, we jointly train on single-image editing and multi-image composition tasks to establish a robust generative prior. We adopt a progressive sequence length training strategy, in which all input images are initially resized to a total pixel budget of 1024^2, and are then gradually increased to 1536^2 and 2048^2 to improve visual fidelity and cross-reference consistency. This gradual relaxation of compression enables the model to incrementally capture finer visual details while maintaining stable alignment across references. For the RL stage, we introduce Multi-Source GRPO (MSGRPO), to our knowledge the first reinforcement learning framework tailored for multi-reference image generation. MSGRPO optimizes the model to reconcile conflicting visual constraints, significantly enhancing compositional consistency. We will open-source the code, models, training data, and reward data for community research purposes.

  • 25 authors
·
Feb 14

LoRA-Edit: Controllable First-Frame-Guided Video Editing via Mask-Aware LoRA Fine-Tuning

Video editing using diffusion models has achieved remarkable results in generating high-quality edits for videos. However, current methods often rely on large-scale pretraining, limiting flexibility for specific edits. First-frame-guided editing provides control over the first frame, but lacks flexibility over subsequent frames. To address this, we propose a mask-based LoRA (Low-Rank Adaptation) tuning method that adapts pretrained Image-to-Video (I2V) models for flexible video editing. Our approach preserves background regions while enabling controllable edits propagation. This solution offers efficient and adaptable video editing without altering the model architecture. To better steer this process, we incorporate additional references, such as alternate viewpoints or representative scene states, which serve as visual anchors for how content should unfold. We address the control challenge using a mask-driven LoRA tuning strategy that adapts a pre-trained image-to-video model to the editing context. The model must learn from two distinct sources: the input video provides spatial structure and motion cues, while reference images offer appearance guidance. A spatial mask enables region-specific learning by dynamically modulating what the model attends to, ensuring that each area draws from the appropriate source. Experimental results show our method achieves superior video editing performance compared to state-of-the-art methods.

  • 6 authors
·
Jun 11, 2025 4

MemoGen: Can Past Experience Improve Future Text-to-Image Generation?

Modern text-to-image models have achieved strong visual synthesis, yet remain unreliable when prompts require implicit visual constraints, relational reasoning, or external knowledge. Existing retrieval-augmented and agentic generation methods mitigate this issue by acquiring external knowledge, references, or refined prompts for the current request, yet they typically treat each generation as an isolated episode and do not systematically preserve past successes or failures for future use. In this work, we ask whether a text-to-image system can continually improve from its own generation experience without updating the underlying generator. We propose MemoGen, a training-free framework that augments existing image generators with an agentic evolution layer. For each task, MemoGen explicitly infers visual requirements, retrieves external evidence and references when necessary, translates them into executable generation constraints, evaluates the generated result, and stores task understanding, reference choices, visual feedback, successful strategies, and failure lessons as reusable experience memory. Across evolution rounds, the agent retrieves relevant experience to improve similar future generations, selectively repairing previously failed cases while preserving successful ones, thereby enabling test-time self-evolution without parameter updates. Extensive experiments on knowledge-intensive and reasoning-oriented benchmarks demonstrate the effectiveness of this paradigm: after only two evolution rounds, MemoGen built upon the open-source Qwen-Image backbone surpasses strong proprietary systems such as Nano Banana Pro and GPT-Image-1 on WISE and Mind-Bench, showing that explicit experience memory can serve as a powerful continual learning signal for reliable text-to-image generation.

  • 13 authors
·
Jun 1

MultiRef-Compass: Towards Comprehensive Evaluation of Multi-Reference-to-Audio-Video Generation

Multi-reference-to-audio-video (MR2AV) generation aims to generate coherent audio-video content conditioned on multiple references and textual instructions. Existing benchmarks mainly focus on text-driven generation, single-reference subject preservation, or isolated audio-video alignment, leaving the emerging MR2AV setting largely unexplored. Compared with these settings, MR2AV requires models to jointly reason over multiple references while generating synchronized visual and audio content. Models must not only preserve each reference faithfully but also correctly bind and compose multiple referenced entities into coherent audio-visual events. To address this gap, we introduce MultiRef-Compass, a unified benchmark for MR2AV generation. It comprises 350 carefully curated samples constructed through a scalable and controllable asset-composition pipeline, covering multi-view subject preservation, multi-entity binding, and human-object-scene composition. To provide interpretable assessment, MultiRef-Compass defines an evaluation protocol with four dimensions: Basic Quality, Reference Consistency, Audio-Visual Consistency, and Instruction Following, using 14 sub-metrics. MultiRef-Compass integrates automatic metrics with a rejudging-enhanced MLLM-as-a-Judge framework, enabling scalable and auditable evaluation of both perceptual fidelity and reference-conditioned composition. Extensive experiments on eight representative MR2AV systems reveal substantial room for improvement across multiple evaluation dimensions, underscoring the need for a comprehensive benchmark and positioning MultiRef-Compass as a foundation for future MR2AV research.

ULTRA: Unified Multimodal Control for Autonomous Humanoid Whole-Body Loco-Manipulation

Achieving autonomous and versatile whole-body loco-manipulation remains a central barrier to making humanoids practically useful. Yet existing approaches are fundamentally constrained: retargeted data are often scarce or low-quality; methods struggle to scale to large skill repertoires; and, most importantly, they rely on tracking predefined motion references rather than generating behavior from perception and high-level task specifications. To address these limitations, we propose ULTRA, a unified framework with two key components. First, we introduce a physics-driven neural retargeting algorithm that translates large-scale motion capture to humanoid embodiments while preserving physical plausibility for contact-rich interactions. Second, we learn a unified multimodal controller that supports both dense references and sparse task specifications, under sensing ranging from accurate motion-capture state to noisy egocentric visual inputs. We distill a universal tracking policy into this controller, compress motor skills into a compact latent space, and apply reinforcement learning finetuning to expand coverage and improve robustness under out-of-distribution scenarios. This enables coordinated whole-body behavior from sparse intent without test-time reference motions. We evaluate ULTRA in simulation and on a real Unitree G1 humanoid. Results show that ULTRA generalizes to autonomous, goal-conditioned whole-body loco-manipulation from egocentric perception, consistently outperforming tracking-only baselines with limited skills.

AeroAct: Action-Centered World-Action Models for Language-Conditioned Quadrotor Flight

Language-conditioned quadrotor flight requires a policy to ground semantic goals, anticipate the visual consequences of ego-motion, and output control references that remain smooth and dynamically executable under rapidly changing first-person views. Existing aerial vision-language navigation and vision-language-action methods commonly use discrete actions, high-level waypoints, or instantaneous velocity commands, which provide limited supervision about how flight actions change future observations. We present AeroAct, an action-centered world-action model (WAM) for quadrotor navigation. To the best of our knowledge, AeroAct is the first WAM instantiated and demonstrated for real-world aerial flight. The model adapts a pretrained video diffusion Transformer to predict local trajectory-action chunks from egocentric visual history, proprioception, and language. Future first-person frames are used during training as dense consequence supervision, while deployment directly decodes actions without generating future video. To obtain aligned visual, state, language, and dynamically feasible action data, we build a DiffAero-based pipeline with complementary Isaac Lab and 3D Gaussian splatting renderers. We further introduce a low-cost handheld collection device that couples camera observations with motion estimates to recreate flight-like egocentric trajectories, and a self-guidance procedure that improves temporal consistency across overlapping trajectory chunks. Closed-loop simulation and real-world experiments show that temporal visual context improves target tracking and object-search performance, and that WAM-based policies can be executed on a physical quadrotor.

  • 11 authors
·
Jul 15

VaseMuseum: Digital Intelligent Museum for Ancient Greek Pottery

Vision-language models (VLMs) have made interactive digital museums increasingly feasible by connecting 3D digitization with natural-language artifact exploration. However, in cultural heritage domains such as ancient Greek pottery, reliable VLM assistance is limited by two challenges. First, open-ended interpretation requires grounding fine-grained 2D/3D visual evidence in specialized curatorial knowledge, yet the retrieval process may introduce weak sources and unverifiable references. Second, when the available evidence is incomplete, noisy, or ambiguous, VLMs often produce confident but unsupported answers instead of calibrated uncertainty. To address these challenges, we propose VaseMuseum, a lightweight and modular multimodal agent framework for intelligent digital museums of ancient Greek pottery. VaseMuseum combines an interactive virtual museum with VaseAgent, which supports both 2D images and 3D artifacts through multimodal perception, 3D-aware reasoning, external knowledge retrieval, and inference-time reliability control. Specifically, VaseAgent retrieves evidence from authoritative web and museum knowledge sources, and source-level control selects diverse and verifiable evidence before generation. Meanwhile, response-level control checks generated claims against the evidence pool and encourages neutral, evidence-bounded answers when support is insufficient or conflicting. Moreover, a training-free GRPO-style selection mechanism favors responses with valid references and calibrated confidence without updating the VLM backbone. Experiments in a realistic digital museum simulation show that VaseMuseum improves citation validity, reduces hallucinations on knowledge-intensive queries, and produces more neutral answers under ambiguity compared with search-enabled VLM baselines.

QuantiPhy: A Quantitative Benchmark Evaluating Physical Reasoning Abilities of Vision-Language Models

Understanding the physical world is essential for generalist AI agents. However, it remains unclear whether state-of-the-art vision perception models (e.g., large VLMs) can reason physical properties quantitatively. Existing evaluations are predominantly VQA-based and qualitative, offering limited insight into whether these models can infer the kinematic quantities of moving objects from video observations. To address this, we present QuantiPhy, the first benchmark designed to quantitatively measure a VLM's physical reasoning ability. Comprising more than 3.3K video-text instances with numerical ground truth, QuantiPhy evaluates a VLM's performance on estimating an object's size, velocity, and acceleration at a given timestamp, using one of these properties as an input prior. The benchmark standardizes prompts and scoring to assess numerical accuracy, enabling fair comparisons across models. Our experiments on state-of-the-art VLMs reveal a consistent gap between their qualitative plausibility and actual numerical correctness. We further provide an in-depth analysis of key factors like background noise, counterfactual priors, and strategic prompting and find that state-of-the-art VLMs lean heavily on pre-trained world knowledge rather than faithfully using the provided visual and textual inputs as references when reasoning kinematic properties quantitatively. QuantiPhy offers the first rigorous, scalable testbed to move VLMs beyond mere verbal plausibility toward a numerically grounded physical understanding.

StanfordUniversity Stanford University
·
Dec 22, 2025 2

SkyReels-V4: Multi-modal Video-Audio Generation, Inpainting and Editing model

SkyReels V4 is a unified multi modal video foundation model for joint video audio generation, inpainting, and editing. The model adopts a dual stream Multimodal Diffusion Transformer (MMDiT) architecture, where one branch synthesizes video and the other generates temporally aligned audio, while sharing a powerful text encoder based on the Multimodal Large Language Models (MMLM). SkyReels V4 accepts rich multi modal instructions, including text, images, video clips, masks, and audio references. By combining the MMLMs multi modal instruction following capability with in context learning in the video branch MMDiT, the model can inject fine grained visual guidance under complex conditioning, while the audio branch MMDiT simultaneously leverages audio references to guide sound generation. On the video side, we adopt a channel concatenation formulation that unifies a wide range of inpainting style tasks, such as image to video, video extension, and video editing under a single interface, and naturally extends to vision referenced inpainting and editing via multi modal prompts. SkyReels V4 supports up to 1080p resolution, 32 FPS, and 15 second duration, enabling high fidelity, multi shot, cinema level video generation with synchronized audio. To make such high resolution, long-duration generation computationally feasible, we introduce an efficiency strategy: Joint generation of low resolution full sequences and high-resolution keyframes, followed by dedicated super-resolution and frame interpolation models. To our knowledge, SkyReels V4 is the first video foundation model that simultaneously supports multi-modal input, joint video audio generation, and a unified treatment of generation, inpainting, and editing, while maintaining strong efficiency and quality at cinematic resolutions and durations.

Skywork Skywork
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Feb 25 8

Text-Vision Co-Instructed Image Editing

Existing image editing methods can be generally categorized into textual instruction-based and visual prompt-based ones. Textual instructions are semantically expressive, but are limited by the coarse granularity of spatial control of the editing results. In contrast, visual prompts such as drag and point can provide precise spatial guidance, but are limited by the inherent ambiguity in semantic intent. To unify the strength of textual and visual prompts, we present Text-Vision Co-Instructed Image Editing, which jointly models textual instructions as semantic intent and sparse visual instructions as spatial guidance, aiming to achieve precise and intent-faithful image manipulation. To this end, we first construct a textual-visual instruction paired dataset with more than 23K samples derived from dynamic videos, enabling aligned supervision for cross-modal instruction. We then propose TV-Edit, a Textual-Visual instruction unified Editing framework to contextualize drag or point-based visual instructions with image-text semantics and lift them into semantic-aware control representations for pretrained editing backbones. By integrating semantic intent and spatial constraints, TV-Edit leads to more precise spatial control, less instruction ambiguity, and stronger structural consistency than text-only or drag-based alternatives. Finally, we establish TV-Edit-Bench, a deliberately designed benchmark to evaluate semantic faithfulness, spatial alignment, and visual consistency with ground-truth references and controlled textual-visual variations for reliable assessment. Our experiments across multiple editing backbones demonstrate that TV-Edit consistently yields more precise and intent-faithful edits, significantly outperforming state-of-the-art instruction-based and drag-based baselines.

VCLab-HKPU VCLab
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Jun 14 4

ReBind: Multi-Reference Video Editing via Structured Instructions with Explicit Reference Relationships

Recent diffusion-based video generation models have made significant progress in multi-reference image-conditioned video editing. However, existing methods still struggle to coordinate information from multiple visual sources accurately. We identify a critical deficiency in existing approaches. Existing editing instructions lack explicit reference relationships, and most multimodal large language models (MLLMs) cannot generate them reliably. To address this problem, we propose ReBind, a systematic framework that introduces semantic instructions with embedded reference tokens as the intermediate representation for multi-reference image-conditioned video editing. Our key insight is embedding reference tokens at semantic positions to eliminate ambiguity and establish precise bindings between visual attributes and their sources. We develop ReBind-Instruct, a specialized MLLM that learns to establish explicit bindings between visual attributes and their reference sources through a two-stage progressive scheme for precise reference relationships. We further develop ReBind-Edit, which enables lightweight adaptation of text-to-video models to coordinate multiple references by binding visual attributes to their designated sources. Extensive experiments demonstrate that ReBind substantially outperforms general-purpose MLLMs in instruction quality and achieves state-of-the-art performance among open-source methods on reference image conditioned video editing. Our project webpage: https://rebind-mrv2v.github.io/.

  • 13 authors
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Jul 15

DataMagic: Authoring Data Videos through Declarative Multi-Agent Orchestration

Data videos communicate data insights through dynamic charts, voice narration, and synchronized animations, and have become a widely adopted form of data storytelling. However, producing them requires expertise in data analysis, narrative design, and video editing. Static visualization tools lack narrative and animation capabilities; authoring tools rely on pre-prepared charts rather than raw data; and pixel-level models generate videos end-to-end but cannot guarantee data accuracy or provenance. End-to-end automatic generation faces two core challenges: how to uniformly represent charts, narration, and animations together with their temporal relationships, and how to efficiently search a vast design space for narrative-coherent compositions. We present DataMagic, which authors data videos from raw tabular data through declarative multi-agent orchestration. First, the declarative specification DVSpec unifies charts, narration, and animations with data-bound references and declarative synchronization, ensuring data provenance and automatic audio-visual alignment. Second, a "Generate-then-Orchestrate" multi-agent strategy generates candidate scenes in parallel and then optimizes narrative coherence through global orchestration. DVSpec provides a shared state for three complementary interaction modes, bridging full automation with fine-grained human control. Evaluations on 109 real-world samples show that even the most advanced LLM (e.g., GPT-5) achieves only 2.13/5 with execution success rates between 48.62% and 86.24%; DataMagic improves quality to 3.89 (+83%) with success rates above 95%, with the most significant gains in animation and narrative dimensions. A user study shows that, compared to a conversational LLM workflow, DataMagic improves creation efficiency (79.7% reduction in task time) and reduces perceived cognitive load. Project page: https://github.com/HKUSTDial/DataMagic.

  • 6 authors
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Sep 26 2

EasyRef: Omni-Generalized Group Image Reference for Diffusion Models via Multimodal LLM

Significant achievements in personalization of diffusion models have been witnessed. Conventional tuning-free methods mostly encode multiple reference images by averaging their image embeddings as the injection condition, but such an image-independent operation cannot perform interaction among images to capture consistent visual elements within multiple references. Although the tuning-based Low-Rank Adaptation (LoRA) can effectively extract consistent elements within multiple images through the training process, it necessitates specific finetuning for each distinct image group. This paper introduces EasyRef, a novel plug-and-play adaptation method that enables diffusion models to be conditioned on multiple reference images and the text prompt. To effectively exploit consistent visual elements within multiple images, we leverage the multi-image comprehension and instruction-following capabilities of the multimodal large language model (MLLM), prompting it to capture consistent visual elements based on the instruction. Besides, injecting the MLLM's representations into the diffusion process through adapters can easily generalize to unseen domains, mining the consistent visual elements within unseen data. To mitigate computational costs and enhance fine-grained detail preservation, we introduce an efficient reference aggregation strategy and a progressive training scheme. Finally, we introduce MRBench, a new multi-reference image generation benchmark. Experimental results demonstrate EasyRef surpasses both tuning-free methods like IP-Adapter and tuning-based methods like LoRA, achieving superior aesthetic quality and robust zero-shot generalization across diverse domains.

  • 8 authors
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Dec 12, 2024 3

SciEducator: Scientific Video Understanding and Educating via Deming-Cycle Multi-Agent System

Recent advancements in multimodal large language models (MLLMs) and video agent systems have significantly improved general video understanding. However, when applied to scientific video understanding and educating, a domain that demands external professional knowledge integration and rigorous step-wise reasoning, existing approaches often struggle. To bridge this gap, we propose SciEducator, the first iterative self-evolving multi-agent system for scientific video comprehension and education. Rooted in the classical Deming Cycle from management science, our design reformulates its Plan-Do-Study-Act philosophy into a self-evolving reasoning and feedback mechanism, which facilitates the interpretation of intricate scientific activities in videos. Moreover, SciEducator can produce multimodal educational content tailored to specific scientific processes, including textual instructions, visual guides, audio narrations, and interactive references. To support evaluation, we construct SciVBench, a benchmark consisting of 500 expert-verified and literature-grounded science QA pairs across five categories, covering physical, chemical, and everyday phenomena. Extensive experiments demonstrate that SciEducator substantially outperforms leading closed-source MLLMs (e.g., Gemini, GPT-4o) and state-of-the-art video agents on the benchmark, establishing a new paradigm for the community.

gml-cn Guang Ming Laboratory
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Nov 22, 2025 2

DataMagic: Transforming Tabular Data into Data Insight Video

Data videos integrate dynamic charts, voice narration, and synchronized animations to communicate data insights as temporal narratives, making them an effective medium for improving data consumption efficiency in the data management lifecycle. However, producing high-quality data videos requires expertise spanning data analysis, narrative design, and video production. Existing approaches fall short: static visualization tools (e.g., BI dashboards) lack narrative logic and animation; authoring tools require users to pre-prepare visualizations rather than working from raw data; pixel-level video generation models cannot guarantee data fidelity or provenance. We demonstrate DataMagic, an end-to-end interactive system that transforms raw tabular data and natural language queries into narrative data-insight videos. To ensure data fidelity, DataMagic introduces the declarative specification DVSpec, which binds visual and animation elements to underlying data fields through data-driven semantic references. To address the combinatorial explosion of the design space, DataMagic adopts a Generate-then-Orchestrate multi-agent architecture that generates candidate scenes in parallel and then optimizes narrative coherence through global orchestration. Leveraging DVSpec's decoupling of logic and rendering, the system further supports three interaction modes and structured provenance-based data Q&A, transforming one-way videos into explorable interactive data interfaces. Evaluation on 109 real-world samples validates the effectiveness of the DataMagic. Homepage: https://datamagic-home.github.io/

  • 9 authors
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Jun 17

OmniScience: A Large-scale Multi-modal Dataset for Scientific Image Understanding

Multimodal Large Language Models demonstrate strong performance on natural image understanding, yet exhibit limited capability in interpreting scientific images, including but not limited to schematic diagrams, experimental characterizations, and analytical charts. This limitation is particularly pronounced in open-source MLLMs. The gap largely stems from existing datasets with limited domain coverage, coarse structural annotations, and weak semantic grounding. We introduce OmniScience, a large-scale, high-fidelity multi-modal dataset comprising 1.5 million figure-caption-context triplets, spanning more than 10 major scientific disciplines. To obtain image caption data with higher information density and accuracy for multi-modal large-model training, we develop a dynamic model-routing re-captioning pipeline that leverages state-of-the-art multi-modal large language models to generate dense, self-contained descriptions by jointly synthesizing visual features, original figure captions, and corresponding in-text references authored by human scientists. The pipeline is further reinforced with rigorous quality filtering and alignment with human expert judgments, ensuring both factual accuracy and semantic completeness, and boosts the image-text multi-modal similarity score from 0.769 to 0.956. We further propose a caption QA protocol as a proxy task for evaluating visual understanding. Under this setting, Qwen2.5-VL-3B model finetuned on OmniScience show substantial gains over baselines, achieving a gain of 0.378 on MM-MT-Bench and a gain of 0.140 on MMMU.

  • 7 authors
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Feb 14

Flat-Pack Bench: Evaluating Spatio-Temporal Understanding in Large Vision-Language Models through Furniture Assembly

The emergence of Large Vision-Language Models (LVLMs) has significantly advanced video understanding capabilities. However, existing benchmarks focus predominantly on coarse-grained tasks such as action segmentation, classification, captioning, and retrieval. Furthermore, these benchmarks often rely on entities that can be easily identified verbally, like household objects, animals, human subjects, etc., limiting their applicability to complex, in-the-wild video scenarios. But, many applications such as furniture assembly, cooking, etc., require step-by-step fine-grained spatio-temporal understanding of the video, which is not sufficiently evaluated in current benchmarks. To address this gap, we introduce Flat-Pack Bench, a novel benchmark centered on furniture assembly tasks. Our benchmark evaluates LVLMs on nuanced tasks, including temporal ordering of assembly actions, temporal localization of assembly state, understanding part mating, and tracking, using multiple-choice questions paired with visual prompts highlighting relevant parts as references for fine-grained questions. Our experiments reveal that state-of-the-art LVLMs struggle significantly with fine-grained spatio-temporal reasoning, highlighting their limitations in effectively leveraging temporal information from videos, limited tracking ability, and understanding of spatial interactions like physical contact.

  • 8 authors
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May 19 2

EarthSpatialBench: Benchmarking Spatial Reasoning Capabilities of Multimodal LLMs on Earth Imagery

Benchmarking spatial reasoning in multimodal large language models (MLLMs) has attracted growing interest in computer vision due to its importance for embodied AI and other agentic systems that require precise interaction with the physical world. However, spatial reasoning on Earth imagery has lagged behind, as it uniquely involves grounding objects in georeferenced images and quantitatively reasoning about distances, directions, and topological relations using both visual cues and vector geometry coordinates (e.g., 2D bounding boxes, polylines, and polygons). Existing benchmarks for Earth imagery primarily focus on 2D spatial grounding, image captioning, and coarse spatial relations (e.g., simple directional or proximity cues). They lack support for quantitative direction and distance reasoning, systematic topological relations, and complex object geometries beyond bounding boxes. To fill this gap, we propose EarthSpatialBench, a comprehensive benchmark for evaluating spatial reasoning in MLLMs on Earth imagery. The benchmark contains over 325K question-answer pairs spanning: (1) qualitative and quantitative reasoning about spatial distance and direction; (2) systematic topological relations; (3) single-object queries, object-pair queries, and compositional aggregate group queries; and (4) object references expressed via textual descriptions, visual overlays, and explicit geometry coordinates, including 2D bounding boxes, polylines, and polygons. We conducted extensive experiments on both open-source and proprietary models to identify limitations in the spatial reasoning of MLLMs.

  • 9 authors
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Feb 16

VGR: Visual Grounded Reasoning

In the field of multimodal chain-of-thought (CoT) reasoning, existing approaches predominantly rely on reasoning on pure language space, which inherently suffers from language bias and is largely confined to math or science domains. This narrow focus limits their ability to handle complex visual reasoning tasks that demand comprehensive understanding of image details. To address these limitations, this paper introduces VGR, a novel reasoning multimodal large language model (MLLM) with enhanced fine-grained visual perception capabilities. Unlike traditional MLLMs that answer the question or reasoning solely on the language space, our VGR first detects relevant regions that may help to solve problems, and then provides precise answers based on replayed image regions. To achieve this, we conduct a large-scale SFT dataset called VGR -SFT that contains reasoning data with mixed vision grounding and language deduction. The inference pipeline of VGR allows the model to choose bounding boxes for visual reference and a replay stage is introduced to integrates the corresponding regions into the reasoning process, enhancing multimodel comprehension. Experiments on the LLaVA-NeXT-7B baseline show that VGR achieves superior performance on multi-modal benchmarks requiring comprehensive image detail understanding. Compared to the baseline, VGR uses only 30\% of the image token count while delivering scores of +4.1 on MMStar, +7.1 on AI2D, and a +12.9 improvement on ChartQA.

  • 11 authors
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Jun 13, 2025 2

Visual-Aware CoT: Achieving High-Fidelity Visual Consistency in Unified Models

Recently, the introduction of Chain-of-Thought (CoT) has largely improved the generation ability of unified models. However, it is observed that the current thinking process during generation mainly focuses on the text consistency with the text prompt, ignoring the visual context consistency with the visual reference images during the multi-modal generation, e.g., multi-reference generation. The lack of such consistency results in the failure in maintaining key visual features (like human ID, object attribute, style). To this end, we integrate the visual context consistency into the reasoning of unified models, explicitly motivating the model to sustain such consistency by 1) Adaptive Visual Planning: generating structured visual check list to figure out the visual element of needed consistency keeping, and 2) Iterative Visual Correction: performing self-reflection with the guidance of check lists and refining the generated result in an iterative manner. To achieve this, we use supervised finetuning to teach the model how to plan the visual checking, conduct self-reflection and self-refinement, and use flow-GRPO to further enhance the visual consistency through a customized visual checking reward. The experiments show that our method outperforms both zero-shot unified models and those with text CoTs in multi-modal generation, demonstrating higher visual context consistency.

  • 8 authors
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Dec 22, 2025

Show or Tell? A Benchmark To Evaluate Visual and Textual Prompts in Semantic Segmentation

Prompt engineering has shown remarkable success with large language models, yet its systematic exploration in computer vision remains limited. In semantic segmentation, both textual and visual prompts offer distinct advantages: textual prompts through open-vocabulary methods allow segmentation of arbitrary categories, while visual reference prompts provide intuitive reference examples. However, existing benchmarks evaluate these modalities in isolation, without direct comparison under identical conditions. We present Show or Tell (SoT), a novel benchmark specifically designed to evaluate both visual and textual prompts for semantic segmentation across 14 datasets spanning 7 diverse domains (common scenes, urban, food, waste, parts, tools, and land-cover). We evaluate 5 open-vocabulary methods and 4 visual reference prompt approaches, adapting the latter to handle multi-class segmentation through a confidence-based mask merging strategy. Our extensive experiments reveal that open-vocabulary methods excel with common concepts easily described by text but struggle with complex domains like tools, while visual reference prompt methods achieve good average results but exhibit high variability depending on the input prompt. Through comprehensive quantitative and qualitative analysis, we identify the strengths and weaknesses of both prompting modalities, providing valuable insights to guide future research in vision foundation models for segmentation tasks.

  • 2 authors
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May 6, 2025

Vision and Language Reference Prompt into SAM for Few-shot Segmentation

Segment Anything Model (SAM) represents a large-scale segmentation model that enables powerful zero-shot capabilities with flexible prompts. While SAM can segment any object in zero-shot, it requires user-provided prompts for each target image and does not attach any label information to masks. Few-shot segmentation models addressed these issues by inputting annotated reference images as prompts to SAM and can segment specific objects in target images without user-provided prompts. Previous SAM-based few-shot segmentation models only use annotated reference images as prompts, resulting in limited accuracy due to a lack of reference information. In this paper, we propose a novel few-shot segmentation model, Vision and Language reference Prompt into SAM (VLP-SAM), that utilizes the visual information of the reference images and the semantic information of the text labels by inputting not only images but also language as reference information. In particular, VLP-SAM is a simple and scalable structure with minimal learnable parameters, which inputs prompt embeddings with vision-language information into SAM using a multimodal vision-language model. To demonstrate the effectiveness of VLP-SAM, we conducted experiments on the PASCAL-5i and COCO-20i datasets, and achieved high performance in the few-shot segmentation task, outperforming the previous state-of-the-art model by a large margin (6.3% and 9.5% in mIoU, respectively). Furthermore, VLP-SAM demonstrates its generality in unseen objects that are not included in the training data. Our code is available at https://github.com/kosukesakurai1/VLP-SAM.

  • 3 authors
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Feb 2, 2025