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Nov 12

Travel Back To Move Forward: Retrospective Exploration and Evolving for Long Horizon Agents

Large language model agents increasingly operate in long-horizon environments where early mistakes can trigger cascading failures and trap agents in dead-end trajectories. Agents must therefore be able to proactively recover from such states and turn their exploratory experience into guidance for subsequent decisions. We introduce ReTRAIL, a framework that enables agents to rewind the environment to earlier states while preserving valid progress and carrying forward knowledge learned from abandoned exploration. The environment state moves backward while the agent's knowledge continues to move forward. ReTRAIL trains a shared policy with two complementary signals: State-Anchored GRPO compares alternative continuations from revisited states to improve execution, while a branch-advancement reward guides reflection through the progress of subsequent exploration. Experiments across four interactive benchmark MineSweeper, Sokoban, ALFWorld and ScienceWorld show that simply adding a rewind primitive provides limited benefit and can even degrade performance. In contrast, ReTRAIL enables agents to rewind from unproductive states and use insights from abandoned branches to guide subsequent exploration. These results demonstrate the value of coupling environment rewinding with experience reuse within an ongoing task for long-horizon task solving. The code is available at https://github.com/whi497/ReTRAIL.

  • 10 authors
·
Oct 8

Agentic Neural Networks: Self-Evolving Multi-Agent Systems via Textual Backpropagation

Leveraging multiple Large Language Models(LLMs) has proven effective for addressing complex, high-dimensional tasks, but current approaches often rely on static, manually engineered multi-agent configurations. To overcome these constraints, we present the Agentic Neural Network(ANN), a framework that conceptualizes multi-agent collaboration as a layered neural network architecture. In this design, each agent operates as a node, and each layer forms a cooperative "team" focused on a specific subtask. Agentic Neural Network follows a two-phase optimization strategy: (1) Forward Phase-Drawing inspiration from neural network forward passes, tasks are dynamically decomposed into subtasks, and cooperative agent teams with suitable aggregation methods are constructed layer by layer. (2) Backward Phase-Mirroring backpropagation, we refine both global and local collaboration through iterative feedback, allowing agents to self-evolve their roles, prompts, and coordination. This neuro-symbolic approach enables ANN to create new or specialized agent teams post-training, delivering notable gains in accuracy and adaptability. Across four benchmark datasets, ANN surpasses leading multi-agent baselines under the same configurations, showing consistent performance improvements. Our findings indicate that ANN provides a scalable, data-driven framework for multi-agent systems, combining the collaborative capabilities of LLMs with the efficiency and flexibility of neural network principles. We plan to open-source the entire framework.

  • 5 authors
·
Jun 10, 2025

SkillProx: Self-Evolving Agent Skills via Proximal Textual Gradient Descent

LLM agents increasingly adapt to recurring tasks by accumulating procedural knowledge in skills. These skills are lightweight, reusable textual artifacts that are loaded into the agent's context without weight updates. Recent methods refine skills through iterative task execution, failure diagnosis, and trajectory-guided text-space updates. However, existing frameworks lack explicit diagnosis--outcome feedback and treat deletion as a generic edit operation rather than a dedicated mechanism for consolidating accumulated knowledge. We introduce SkillProx, a proximal-gradient-inspired forward--backward framework that couples closed-loop diagnostic evolution with utility-aware proximal refinement. Motivated by a composite objective balancing task loss and skill complexity, the forward stage re-executes diagnosis-driven edits on the same task batch, rolls back regressions, and feeds measured outcomes into subsequent diagnoses. The backward stage decomposes the resulting skill into auditable knowledge units, estimates their contributions using a frozen leave-one-out utility audit, and applies validation-gated consolidation, demotion, or removal. Experiments on in-distribution and out-of-distribution benchmarks across multiple backbone LLMs show that SkillProx improves average accuracy by 3.0 percentage points over the strongest gradient-based baseline. Component ablations demonstrate the complementary effects of closed-loop diagnosis and proximal refinement.

  • 9 authors
·
Aug 6

Learn-by-interact: A Data-Centric Framework for Self-Adaptive Agents in Realistic Environments

Autonomous agents powered by large language models (LLMs) have the potential to enhance human capabilities, assisting with digital tasks from sending emails to performing data analysis. The abilities of existing LLMs at such tasks are often hindered by the lack of high-quality agent data from the corresponding environments they interact with. We propose Learn-by-interact, a data-centric framework to adapt LLM agents to any given environments without human annotations. Learn-by-interact synthesizes trajectories of agent-environment interactions based on documentations, and constructs instructions by summarizing or abstracting the interaction histories, a process called backward construction. We assess the quality of our synthetic data by using them in both training-based scenarios and training-free in-context learning (ICL), where we craft innovative retrieval approaches optimized for agents. Extensive experiments on SWE-bench, WebArena, OSWorld and Spider2-V spanning across realistic coding, web, and desktop environments show the effectiveness of Learn-by-interact in various downstream agentic tasks -- baseline results are improved by up to 12.2\% for ICL with Claude-3.5 and 19.5\% for training with Codestral-22B. We further demonstrate the critical role of backward construction, which provides up to 14.0\% improvement for training. Our ablation studies demonstrate the efficiency provided by our synthesized data in ICL and the superiority of our retrieval pipeline over alternative approaches like conventional retrieval-augmented generation (RAG). We expect that Learn-by-interact will serve as a foundation for agent data synthesis as LLMs are increasingly deployed at real-world environments.

  • 6 authors
·
Jan 18, 2025 2

In Prospect and Retrospect: Reflective Memory Management for Long-term Personalized Dialogue Agents

Large Language Models (LLMs) have made significant progress in open-ended dialogue, yet their inability to retain and retrieve relevant information from long-term interactions limits their effectiveness in applications requiring sustained personalization. External memory mechanisms have been proposed to address this limitation, enabling LLMs to maintain conversational continuity. However, existing approaches struggle with two key challenges. First, rigid memory granularity fails to capture the natural semantic structure of conversations, leading to fragmented and incomplete representations. Second, fixed retrieval mechanisms cannot adapt to diverse dialogue contexts and user interaction patterns. In this work, we propose Reflective Memory Management (RMM), a novel mechanism for long-term dialogue agents, integrating forward- and backward-looking reflections: (1) Prospective Reflection, which dynamically summarizes interactions across granularities-utterances, turns, and sessions-into a personalized memory bank for effective future retrieval, and (2) Retrospective Reflection, which iteratively refines the retrieval in an online reinforcement learning (RL) manner based on LLMs' cited evidence. Experiments show that RMM demonstrates consistent improvement across various metrics and benchmarks. For example, RMM shows more than 10% accuracy improvement over the baseline without memory management on the LongMemEval dataset.

  • 15 authors
·
Mar 11, 2025

Beyond Not-Forgetting: Continual Learning with Backward Knowledge Transfer

By learning a sequence of tasks continually, an agent in continual learning (CL) can improve the learning performance of both a new task and `old' tasks by leveraging the forward knowledge transfer and the backward knowledge transfer, respectively. However, most existing CL methods focus on addressing catastrophic forgetting in neural networks by minimizing the modification of the learnt model for old tasks. This inevitably limits the backward knowledge transfer from the new task to the old tasks, because judicious model updates could possibly improve the learning performance of the old tasks as well. To tackle this problem, we first theoretically analyze the conditions under which updating the learnt model of old tasks could be beneficial for CL and also lead to backward knowledge transfer, based on the gradient projection onto the input subspaces of old tasks. Building on the theoretical analysis, we next develop a ContinUal learning method with Backward knowlEdge tRansfer (CUBER), for a fixed capacity neural network without data replay. In particular, CUBER first characterizes the task correlation to identify the positively correlated old tasks in a layer-wise manner, and then selectively modifies the learnt model of the old tasks when learning the new task. Experimental studies show that CUBER can even achieve positive backward knowledge transfer on several existing CL benchmarks for the first time without data replay, where the related baselines still suffer from catastrophic forgetting (negative backward knowledge transfer). The superior performance of CUBER on the backward knowledge transfer also leads to higher accuracy accordingly.

  • 4 authors
·
Nov 1, 2022

Towards Robust Agentic CUDA Kernel Benchmarking, Verification, and Optimization

Recent advances in large language models (LLMs) demonstrate their effectiveness in scaling test-time compute for software engineering tasks. However, these approaches often focus on high-level solutions, with limited attention to optimizing low-level CUDA kernel implementations. Additionally, existing kernel generation benchmarks suffer from exploitable loopholes and insufficient diversity in testing conditions, hindering true generalization assessment. To address these limitations, we introduce robust-kbench, a new benchmark for rigorous evaluation of kernel performance and correctness across varied scenarios. Furthermore, we present a comprehensive agentic framework that automates CUDA kernel discovery, verification, and optimization. This pipeline enables frontier LLMs to translate torch code to CUDA kernels and iteratively improve their runtime within our robust evaluation setting. Our sequential workflow first translates PyTorch code into equivalent CUDA kernels. It then optimizes their runtime using a novel evolutionary meta-generation procedure tailored to the CUDA ecosystem, guided by LLM-based verifiers for correctness and efficient filtering. Evaluated on robust-kbench, our approach produces CUDA kernels outperforming torch implementations for practical applications, including forward and backward passes. It can fuse operations and deploy various runtime optimization strategies. The verifier workflow accurately classifies incorrect kernels, enhancing hardware verification efficiency.

  • 6 authors
·
Sep 16, 2025

SeeUPO: Sequence-Level Agentic-RL with Convergence Guarantees

Reinforcement learning (RL) has emerged as the predominant paradigm for training large language model (LLM)-based AI agents. However, existing backbone RL algorithms lack verified convergence guarantees in agentic scenarios, especially in multi-turn settings, which can lead to training instability and failure to converge to optimal policies. In this paper, we systematically analyze how different combinations of policy update mechanisms and advantage estimation methods affect convergence properties in single/multi-turn scenarios. We find that REINFORCE with Group Relative Advantage Estimation (GRAE) can converge to the globally optimal under undiscounted conditions, but the combination of PPO & GRAE breaks PPO's original monotonic improvement property. Furthermore, we demonstrate that mainstream backbone RL algorithms cannot simultaneously achieve both critic-free and convergence guarantees in multi-turn scenarios. To address this, we propose SeeUPO (Sequence-level Sequential Update Policy Optimization), a critic-free approach with convergence guarantees for multi-turn interactions. SeeUPO models multi-turn interaction as sequentially executed multi-agent bandit problems. Through turn-by-turn sequential policy updates in reverse execution order, it ensures monotonic improvement and convergence to global optimal solution via backward induction. Experiments on AppWorld and BFCL v4 demonstrate SeeUPO's substantial improvements over existing backbone algorithms: relative gains of 43.3%-54.6% on Qwen3-14B and 24.1%-41.9% on Qwen2.5-14B (averaged across benchmarks), along with superior training stability.

Tongyi-MAI Tongyi-MAI
·
Feb 6 2

Graph Counselor: Adaptive Graph Exploration via Multi-Agent Synergy to Enhance LLM Reasoning

Graph Retrieval Augmented Generation (GraphRAG) effectively enhances external knowledge integration capabilities by explicitly modeling knowledge relationships, thereby improving the factual accuracy and generation quality of Large Language Models (LLMs) in specialized domains. However, existing methods suffer from two inherent limitations: 1) Inefficient Information Aggregation: They rely on a single agent and fixed iterative patterns, making it difficult to adaptively capture multi-level textual, structural, and degree information within graph data. 2) Rigid Reasoning Mechanism: They employ preset reasoning schemes, which cannot dynamically adjust reasoning depth nor achieve precise semantic correction. To overcome these limitations, we propose Graph Counselor, an GraphRAG method based on multi-agent collaboration. This method uses the Adaptive Graph Information Extraction Module (AGIEM), where Planning, Thought, and Execution Agents work together to precisely model complex graph structures and dynamically adjust information extraction strategies, addressing the challenges of multi-level dependency modeling and adaptive reasoning depth. Additionally, the Self-Reflection with Multiple Perspectives (SR) module improves the accuracy and semantic consistency of reasoning results through self-reflection and backward reasoning mechanisms. Experiments demonstrate that Graph Counselor outperforms existing methods in multiple graph reasoning tasks, exhibiting higher reasoning accuracy and generalization ability. Our code is available at https://github.com/gjq100/Graph-Counselor.git.

  • 7 authors
·
Jun 4, 2025 2

Breaking the Protocol: Security Analysis of the Model Context Protocol Specification and Prompt Injection Vulnerabilities in Tool-Integrated LLM Agents

The Model Context Protocol (MCP) has emerged as a de facto standard for integrating Large Language Models with external tools, yet no formal security analysis of the protocol specification exists. We present the first rigorous security analysis of MCP's architectural design, identifying three fundamental protocol-level vulnerabilities: (1) absence of capability attestation allowing servers to claim arbitrary permissions, (2) bidirectional sampling without origin authentication enabling server-side prompt injection, and (3) implicit trust propagation in multi-server configurations. We implement MCPBench, a novel framework bridging existing agent security benchmarks to MCP-compliant infrastructure, enabling direct measurement of protocol-specific attack surfaces. Through controlled experiments on 847 attack scenarios across five MCP server implementations, we demonstrate that MCP's architectural choices amplify attack success rates by 23--41\% compared to equivalent non-MCP integrations. We propose MCPSec, a backward-compatible protocol extension adding capability attestation and message authentication, reducing attack success rates from 52.8\% to 12.4\% with median latency overhead of 8.3ms per message. Our findings establish that MCP's security weaknesses are architectural rather than implementation-specific, requiring protocol-level remediation.

  • 2 authors
·
Jan 23

SWE-Bench-CL: Continual Learning for Coding Agents

Large Language Models (LLMs) have achieved impressive results on static code-generation benchmarks, but real-world software development unfolds as a continuous stream of evolving issues, fixes, and feature requests. We introduce SWE-Bench-CL, a novel continual learning benchmark built on the human-verified SWE-Bench Verified dataset introduced by OpenAI and Princeton-NLP in 2024. By organizing GitHub issues into chronologically ordered sequences that reflect natural repository evolution, SWE-Bench-CL enables direct evaluation of an agent's ability to accumulate experience, transfer knowledge across tasks, and resist catastrophic forgetting. We complement the dataset with (i) a preliminary analysis of inter-task structural similarity and contextual sensitivity, (ii) an interactive LangGraph-based evaluation framework augmented with a FAISS-backed semantic memory module, and (iii) a suite of specialized continual learning metrics -- including average accuracy, forgetting, forward/backward transfer, tool-use efficiency, and a generalized Composite Continual Learning Score and CL-F-beta score -- to capture the stability-plasticity trade-off. We outline a rigorous experimental protocol comparing memory-enabled and memory-disabled agents across diverse Python repositories. All code and data are publicly available at https://github.com/thomasjoshi/agents-never-forget, providing the community with a reproducible platform for developing more adaptive and robust AI agents in software engineering.

  • 3 authors
·
Jun 12, 2025

GRAVA: Grounded Reasoning-to-Action Representation and Learning for Autonomous Driving

Driving vision-language-action (VLA) models increasingly reason before acting, but their intermediate reasoning is often weakly grounded in physical scene evidence and loosely connected to executable behavior. We present GRAVA, a framework built around Grounded Reasoning-to-Action (GRA), which unifies grounding, reasoning, and action generation in a single autoregressive stream. GRA links action-relevant language references to 2D visual regions and ego-centric physical states, organizes object interactions and decisions in a trajectory-anchored typed graph, and serializes this structure into grounded reasoning. A single VLM generates this reasoning followed by a compact Executable Planner action that is deterministically decoded into a continuous trajectory. We further introduce an agentic GRA data construction pipeline that combines forward scene grounding with backward trajectory anchoring, and use it to build GR-NavSim with 2.2M grounded question-answer pairs and 70K GRA reasoning traces. A progressive training strategy develops grounded cognition through pre-training, establishes the reasoning-to-action interface through imitation, and improves driving behavior through reinforcement learning and exploration. Using about 60% of the available human driving demonstrations for action supervision, GRAVA-8B achieves state-of-the-art performance among purely autoregressive driving models on the full NAVSIM benchmark. On an internal long-tail benchmark, full GRA improves key-object compliance and Closed-loop Driving Score by 19.3% and 20.5% over action-only prediction, respectively. These results show the benefit of preserving action-relevant physical evidence from grounded reasoning through executable action generation.

  • 5 authors
·
Sep 13

An Extensible Framework for Open Heterogeneous Collaborative Perception

Collaborative perception aims to mitigate the limitations of single-agent perception, such as occlusions, by facilitating data exchange among multiple agents. However, most current works consider a homogeneous scenario where all agents use identity sensors and perception models. In reality, heterogeneous agent types may continually emerge and inevitably face a domain gap when collaborating with existing agents. In this paper, we introduce a new open heterogeneous problem: how to accommodate continually emerging new heterogeneous agent types into collaborative perception, while ensuring high perception performance and low integration cost? To address this problem, we propose HEterogeneous ALliance (HEAL), a novel extensible collaborative perception framework. HEAL first establishes a unified feature space with initial agents via a novel multi-scale foreground-aware Pyramid Fusion network. When heterogeneous new agents emerge with previously unseen modalities or models, we align them to the established unified space with an innovative backward alignment. This step only involves individual training on the new agent type, thus presenting extremely low training costs and high extensibility. To enrich agents' data heterogeneity, we bring OPV2V-H, a new large-scale dataset with more diverse sensor types. Extensive experiments on OPV2V-H and DAIR-V2X datasets show that HEAL surpasses SOTA methods in performance while reducing the training parameters by 91.5% when integrating 3 new agent types. We further implement a comprehensive codebase at: https://github.com/yifanlu0227/HEAL

  • 6 authors
·
Jan 25, 2024

Beyond Blame: Rethinking SZZ with Knowledge Graph Search

Identifying Bug-Inducing Commits (BICs) is fundamental for understanding software defects and enabling downstream tasks such as defect prediction and automated program repair. Yet existing SZZ-based approaches are limited by their reliance on git blame, which restricts the search space to commits that directly modified the fixed lines. Our preliminary study on 2,102 validated bug-fixing commits reveals that this limitation is significant: over 40% of cases cannot be solved by blame alone, as 28% of BICs require traversing commit history beyond blame results and 14% are blameless. We present AgenticSZZ, the first approach to apply Temporal Knowledge Graphs (TKGs) to software evolution analysis. AgenticSZZ reframes BIC identification from a ranking problem over blame commits into a graph search problem, where temporal ordering is fundamental to causal reasoning about bug introduction. The approach operates in two phases: (1) constructing a TKG that encodes commits with temporal and structural relationships, expanding the search space by traversing file history backward from two reference points (blame commits and the BFC); and (2) leveraging an LLM agent to navigate the graph using specialized tools for candidate exploration and causal analysis. Evaluation on three datasets shows that AgenticSZZ achieves F1-scores of 0.48 to 0.74, with statistically significant improvements over state-of-the-art by up to 27%. Our ablation study confirms that both components are essential, reflecting a classic exploration-exploitation trade-off: the TKG expands the search space while the agent provides intelligent selection. By transforming BIC identification into a graph search problem, we open a new research direction for temporal and causal reasoning in software evolution analysis.

  • 4 authors
·
Feb 2

RetroAgent: From Solving to Evolving via Retrospective Dual Intrinsic Feedback

Large language model (LLM)-based agents trained with reinforcement learning (RL) have shown strong potential on complex interactive tasks. However, standard RL paradigms favor static problem-solving over continuous adaptation: agents often converge to suboptimal strategies due to insufficient exploration, while learned knowledge remains implicit within parameters rather than explicitly retrievable, limiting effective experiential learning. To address these limitations, we introduce RetroAgent, an online RL framework that empowers agents to master complex interactive environments not just by solving, but by evolving. Concretely, RetroAgent features a hindsight self-reflection mechanism that produces dual intrinsic feedback: (1) intrinsic numerical feedback that that tracks incremental subtask completion relative to prior attempts, rewarding promising explorations, and (2) intrinsic language feedback that distills reusable lessons into a memory buffer, retrieved via our proposed Similarity & Utility-Aware Upper Confidence Bound (SimUtil-UCB) strategy balancing relevance, utility, and exploration to effectively leverage past experiences. Extensive experiments on two model families across four challenging agentic tasks demonstrate that RetroAgent significantly outperforms existing methods, achieving state-of-the-art results -- e.g., surpassing Group Relative Policy Optimization (GRPO)-trained agents by +18.3% on ALFWorld, +15.4% on WebShop, +27.1% on Sokoban, and +8.9% on MineSweeper -- while exhibiting strong test-time adaptation and generalization to out-of-distribution scenarios.

Efficient Robotic Policy Learning via Latent Space Backward Planning

Current robotic planning methods often rely on predicting multi-frame images with full pixel details. While this fine-grained approach can serve as a generic world model, it introduces two significant challenges for downstream policy learning: substantial computational costs that hinder real-time deployment, and accumulated inaccuracies that can mislead action extraction. Planning with coarse-grained subgoals partially alleviates efficiency issues. However, their forward planning schemes can still result in off-task predictions due to accumulation errors, leading to misalignment with long-term goals. This raises a critical question: Can robotic planning be both efficient and accurate enough for real-time control in long-horizon, multi-stage tasks? To address this, we propose a Latent Space Backward Planning scheme (LBP), which begins by grounding the task into final latent goals, followed by recursively predicting intermediate subgoals closer to the current state. The grounded final goal enables backward subgoal planning to always remain aware of task completion, facilitating on-task prediction along the entire planning horizon. The subgoal-conditioned policy incorporates a learnable token to summarize the subgoal sequences and determines how each subgoal guides action extraction. Through extensive simulation and real-robot long-horizon experiments, we show that LBP outperforms existing fine-grained and forward planning methods, achieving SOTA performance. Project Page: https://lbp-authors.github.io

  • 9 authors
·
May 11, 2025

Bayesian-Agent: Posterior-Guided Skill Evolution for LLM Agent Harnesses

LLM agents increasingly rely on external inference conditions: prompts, tools, memory, SOPs, skills, and harness feedback. These assets can improve task execution without changing model weights, but they are often revised by heuristic reflection or by reusing observed successes and failures as if counts alone were reliable belief. We introduce Bayesian-Agent, a native and cross-harness framework that treats reusable skills and SOPs as hypotheses about whether a frozen model will succeed under a particular prompt, context, and harness environment. Bayesian-Agent records verified trajectory evidence, maintains a feature-conditioned categorical posterior over each skill, and maps posterior state into inspectable actions such as patch, split, compress, retire, and explore. Model-facing prompts receive executable guardrails and failure-mode patches, while posterior summaries remain available for audit. With deepseek-v4-flash, incremental repair improves SOP-Bench from 80\% to 95\%, Lifelong AgentBench from 90\% to 100\%, and RealFin-Bench from 45\% to 65\%. We further evaluate Bayesian-Agent's native backend and optional GenericAgent, mini-swe-agent, and Claude Code backends. The results include positive, negative, saturated, and case-study settings, suggesting that agent skill evolution is best viewed as posterior-guided harness optimization rather than uncalibrated prompt accumulation. The source code is available at https://github.com/DataArcTech/Bayesian-Agent.

IDEA-FinAI IDEA FinAI
·
Jun 5 2

WebOperator: Action-Aware Tree Search for Autonomous Agents in Web Environment

LLM-based agents often operate in a greedy, step-by-step manner, selecting actions solely based on the current observation without considering long-term consequences or alternative paths. This lack of foresight is particularly problematic in web environments, which are only partially observable-limited to browser-visible content (e.g., DOM and UI elements)-where a single misstep often requires complex and brittle navigation to undo. Without an explicit backtracking mechanism, agents struggle to correct errors or systematically explore alternative paths. Tree-search methods provide a principled framework for such structured exploration, but existing approaches lack mechanisms for safe backtracking, making them prone to unintended side effects. They also assume that all actions are reversible, ignoring the presence of irreversible actions-limitations that reduce their effectiveness in realistic web tasks. To address these challenges, we introduce WebOperator, a tree-search framework that enables reliable backtracking and strategic exploration. Our method incorporates a best-first search strategy that ranks actions by both reward estimates and safety considerations, along with a robust backtracking mechanism that verifies the feasibility of previously visited paths before replaying them, preventing unintended side effects. To further guide exploration, WebOperator generates action candidates from multiple, varied reasoning contexts to ensure diverse and robust exploration, and subsequently curates a high-quality action set by filtering out invalid actions pre-execution and merging semantically equivalent ones. Experimental results on WebArena and WebVoyager demonstrate the effectiveness of WebOperator. On WebArena, WebOperator achieves a state-of-the-art 54.6% success rate with gpt-4o, underscoring the critical advantage of integrating strategic foresight with safe execution.

  • 4 authors
·
Dec 14, 2025 2

Can We Really Learn One Representation to Optimize All Rewards?

As machine learning has moved towards leveraging large models as priors for downstream tasks, the community has debated the right form of prior for solving reinforcement learning (RL) problems. If one were to try to prefetch as much computation as possible, they would attempt to learn a prior over the policies for some yet-to-be-determined reward function. Recent work (forward-backward (FB) representation learning) has tried this, arguing that an unsupervised representation learning procedure can enable optimal control over arbitrary rewards without further fine-tuning. However, FB's training objective and learning behavior remain mysterious. In this paper, we demystify FB by clarifying when such representations can exist, what its objective optimizes, and how it converges in practice. We draw connections with rank matching, fitted Q-evaluation, and contraction mapping. Our analysis suggests a simplified unsupervised pre-training method for RL that, instead of enabling optimal control, performs one step of policy improvement. We call our proposed method one-step forward-backward representation learning (one-step FB). Experiments in didactic settings, as well as in 10 state-based and image-based continuous control domains, demonstrate that one-step FB converges to errors 10^5 smaller and improves zero-shot performance by +24% on average. Our project website is available at https://chongyi-zheng.github.io/onestep-fb.

  • 3 authors
·
Feb 10

ODICE: Revealing the Mystery of Distribution Correction Estimation via Orthogonal-gradient Update

In this study, we investigate the DIstribution Correction Estimation (DICE) methods, an important line of work in offline reinforcement learning (RL) and imitation learning (IL). DICE-based methods impose state-action-level behavior constraint, which is an ideal choice for offline learning. However, they typically perform much worse than current state-of-the-art (SOTA) methods that solely use action-level behavior constraint. After revisiting DICE-based methods, we find there exist two gradient terms when learning the value function using true-gradient update: forward gradient (taken on the current state) and backward gradient (taken on the next state). Using forward gradient bears a large similarity to many offline RL methods, and thus can be regarded as applying action-level constraint. However, directly adding the backward gradient may degenerate or cancel out its effect if these two gradients have conflicting directions. To resolve this issue, we propose a simple yet effective modification that projects the backward gradient onto the normal plane of the forward gradient, resulting in an orthogonal-gradient update, a new learning rule for DICE-based methods. We conduct thorough theoretical analyses and find that the projected backward gradient brings state-level behavior regularization, which reveals the mystery of DICE-based methods: the value learning objective does try to impose state-action-level constraint, but needs to be used in a corrected way. Through toy examples and extensive experiments on complex offline RL and IL tasks, we demonstrate that DICE-based methods using orthogonal-gradient updates (O-DICE) achieve SOTA performance and great robustness.

  • 4 authors
·
Feb 1, 2024

Sequential Causal Normal Form Games: Theory, Computation, and Strategic Signaling

Can classical game-theoretic frameworks be extended to capture the bounded rationality and causal reasoning of AI agents? We investigate this question by extending Causal Normal Form Games (CNFGs) to sequential settings, introducing Sequential Causal Multi-Agent Systems (S-CMAS) that incorporate Pearl's Causal Hierarchy across leader-follower interactions. While theoretically elegant -- we prove PSPACE-completeness, develop equilibrium refinements, and establish connections to signaling theory -- our comprehensive empirical investigation reveals a critical limitation: S-CNE provides zero welfare improvement over classical Stackelberg equilibrium across all tested scenarios. Through 50+ Monte Carlo simulations and hand-crafted synthetic examples, we demonstrate that backward induction with rational best-response eliminates any strategic advantage from causal layer distinctions. We construct a theoretical example illustrating conditions where benefits could emerge (ε-rational satisficing followers), though implementation confirms that even relaxed rationality assumptions prove insufficient when good instincts align with optimal play. This negative result provides valuable insight: classical game-theoretic extensions grounded in rational choice are fundamentally incompatible with causal reasoning advantages, motivating new theoretical frameworks beyond standard Nash equilibrium for agentic AI.

  • 1 authors
·
Nov 10, 2025

AgentAbstain: Do LLM Agents Know When Not to Act?

Agent systems based on large language models (LLMs) are increasingly deployed for autonomous tasks, yet existing evaluations mostly focus on task success rather than whether agents know when to abstain. This gap poses real risks: under ambiguity, conflicting constraints, or tool failures, agents may execute unintended and irreversible actions. To close this gap, we present the first systematic evaluation framework for agentic abstention: the calibrated ability of tool-using LLM agents to recognize when not to act. At its core, AgentAbstain is a paired-task benchmark built on an agent-native taxonomy of 8 abstention scenarios across pre-execution reasoning and runtime discovery. It contains 263 paired tasks across 42 executable sandbox environments, where each pair consists of a should-act task and a should-abstain variant produced through a controlled perturbation to the instruction, tool, or environment state. To scale this paired design and resist data contamination, we propose AbstainGen, a fully automated pipeline that synthesizes sandbox environments and generates paired tasks end-to-end, validated by deterministic replay and semantic LLM judges; fresh task instances can be regenerated on demand, and three independent annotators rate 94-98% of sampled tasks as well-designed. Across 17 frontier LLMs in 4 agent harnesses, the best agent (Gemini 3.1 Pro) achieves only 59.5% paired accuracy (correct on both the act and abstain sides of each paired task). More importantly, abstention capability is largely independent of general task-solving capability, indicating that scaling task-solving alone will not close this gap. We further identify failure modes such as post-hoc abstention, in which agents execute irreversible actions before recognizing abstention triggers. Our code and dataset are open-sourced at agentabstain.github.io.

  • 8 authors
·
Jul 10

Does This Action Still Explain the Task? Reverse Scoring for Diffusion Language Model Agents

Diffusion-based large language models (dLLMs) promise to break the sequential latency bottleneck of autoregressive agents through parallel decoding, but recent evaluations show this efficiency does not transfer to embodied agentic competence: dLLM-backed agents repeatedly fall into retry loops, re-issuing an action long after it has failed. We give a mechanistic account of this failure and a training-free remedy. We trace the retry loop to the adaptivity of masked decoding: the sampler commits the positions it is most confident about and defers the uncertain ones, and at a failure state the context already offers a confident fill for the deferred decision, i.e. the failed action itself, so the retry is committed without the failure feedback ever being confronted. We model the resulting distortion of the action distribution as a task-blind corruption: contextually salient actions (e.g., the action just taken) receive inflated probability by a factor that depends on the state and the action but not on the task. Under this model, we analyse an invariance proposition: the task-blind factor cancels exactly from the reverse conditional, i.e. the likelihood of the task given the state and a candidate action, which coincides with the task posterior of an idealized uncorrupted model. Masked dLLMs evaluate the reverse conditional natively, unlike autoregressive models, by masking the task tokens and denoising, at the cost of a few parallel passes per candidate. We instantiate the rule as Reflect Reverse and evaluate it on four multi-turn embodied benchmarks, where it improves task success and progression rates over forward-scoring baselines.

  • 5 authors
·
Sep 28

Lost in Recovery: Demystifying Recovery Behavior of Computer-Use Agents via Goal-Oriented Action Replay

Recent advances in large (vision) language models have enabled computer-use agents that automate digital workflows via fine-grained keyboard and mouse operations. However, such agents remain fragile in long-horizon settings, where errors accumulate and executed actions leave unintended side effects, making the ability to recover from failures critical. Yet, existing remedies remain inadequate: environment resets are infeasible in proprietary settings, action replay is prohibitively expensive over long horizons, and API-based rollback is limited to web environments, leaving model-based recovery largely unexplored. To address this gap, we present ReTrace, a scalable evaluation framework for systematically studying recovery behavior in computer-use agents. We formalize Transition-Consistent Recovery: identical downstream actions from the recovered and target states must yield identical outcomes. We operationalize this criterion through goal-oriented action replay following controlled error injection. Using ReTrace, we present the first systematic study of autonomous, model-based recovery, revealing that (i) ideal recovery can unlock model's latent task completion capabilities, (ii) current computer-use agents fail to exploit their latent recovery capabilities, and (iii) accurate model-based recovery yields measurable end-to-end gains. Together, these findings establish recovery as a fundamental capability for building reliable computer-use agents. Our code and dataset is available at https://github.com/BangProx/ReTRACE.

kaist-ai KAIST AI
·
Oct 19 3

Bidirectional Decoding: Improving Action Chunking via Guided Test-Time Sampling

Predicting and executing a sequence of actions without intermediate replanning, known as action chunking, is increasingly used in robot learning from human demonstrations. Yet, its effects on the learned policy remain inconsistent: some studies find it crucial for achieving strong results, while others observe decreased performance. In this paper, we first dissect how action chunking impacts the divergence between a learner and a demonstrator. We find that action chunking allows the learner to better capture the temporal dependencies in demonstrations but at the cost of reduced reactivity to unexpected states. To address this tradeoff, we propose Bidirectional Decoding (BID), a test-time inference algorithm that bridges action chunking with closed-loop adaptation. At each timestep, BID samples multiple candidate predictions and searches for the optimal one based on two criteria: (i) backward coherence, which favors samples that align with previous decisions; (ii) forward contrast, which seeks samples of high likelihood for future plans. By coupling decisions within and across action chunks, BID promotes both long-term consistency and short-term reactivity. Experimental results show that our method boosts the performance of two state-of-the-art generative policies across seven simulation benchmarks and two real-world tasks. Code and videos are available at https://bid-robot.github.io.

  • 6 authors
·
Apr 24, 2025

RoboForge: Physically Optimized Text-guided Whole-Body Locomotion for Humanoids

While generative models have become effective at producing human-like motions from text, transferring these motions to humanoid robots for physical execution remains challenging. Existing pipelines are often limited by retargeting, where kinematic quality is undermined by physical infeasibility, contact-transition errors, and the high cost of real-world dynamical data. We present a unified latent-driven framework that bridges natural language and whole-body humanoid locomotion through a retarget-free, physics-optimized pipeline. Rather than treating generation and control as separate stages, our key insight is to couple them bidirectionally under physical constraints.We introduce a Physical Plausibility Optimization (PP-Opt) module as the coupling interface. In the forward direction, PP-Opt refines a teacher-student distillation policy with a plausibility-centric reward to suppress artifacts such as floating, skating, and penetration. In the backward direction, it converts reward-optimized simulation rollouts into high-quality explicit motion data, which is used to fine-tune the motion generator toward a more physically plausible latent distribution. This bidirectional design forms a self-improving cycle: the generator learns a physically grounded latent space, while the controller learns to execute latent-conditioned behaviors with dynamical integrity.Extensive experiments on the Unitree G1 humanoid show that our bidirectional optimization improves tracking accuracy and success rates. Across IsaacLab and MuJoCo, the implicit latent-driven pipeline consistently outperforms conventional explicit retargeting baselines in both precision and stability. By coupling diffusion-based motion generation with physical plausibility optimization, our framework provides a practical path toward deployable text-guided humanoid intelligence.

  • 7 authors
·
Mar 18

ABSeeker: Training Long-Horizon Search Agents via Answer-Backtracked Credit Assignment

Long-horizon search agents must make multiple sequential actions (steps) to search, retrieve, verify, and integrate evidence to reach a final answer. However, existing methods for training these agents typically treat all steps within a trajectory uniformly during both supervised fine-tuning (SFT) and reinforcement learning (RL), failing to distinguish useful actions from erroneous or redundant ones. In this paper, we propose Answer-Backtracked Credit Assignment (ABC), a fine-grained credit assignment framework for training long-horizon search agents by converting sparse trajectory-level outcomes into dense step-level supervision that rewards useful actions (even in failed trajectories) while suppressing erroneous or redundant actions. Specifically, given a potentially obscure query and its corresponding ground-truth answer, ABC first performs Answer-Backtracked Clue Recovery, which traces back from the answer to recover intermediate clues required to solve the question. It then applies Clue-Anchored Step Scoring to evaluate each search step against these clues, converting sparse binary outcome supervision into dense step-level rewards. Based on these rewards, we develop ABC-SFT, which reweights the loss of each turn, and ABC-GRPO, which uses the step-level scores as rewards in GRPO. Building on this framework, we train ABSeeker based on Qwen3.5-4B with only 8.5k examples. ABSeeker achieves 37.3% on BrowseComp and 39.1% on BrowseComp-ZH. With context management, the scores further improve to 55.3% and 52.9%, respectively, significantly outperforming same-scale (4B) agents and even matching the performance of larger ones (approximately 30B). These results demonstrate the effectiveness of answer-backtracked step-level credit assignment for training long-horizon search agents.

Prospective Hindsight: Self-Calibrating Reinforcement Learning via Prediction-Reality Gaps

Reinforcement learning for long-horizon agents relies on purely retrospective training signals: credit is assigned only after observing environmental consequences, leaving the agent's belief at action time invisible to the gradient. We introduce Prospective Hindsight (PH), a self-calibrating training principle that augments any retrospective base method with a signal derived from the gap between the agent's prospective prediction (before feedback) and the retrospective evaluation (after feedback). This per-rollout surprise identifies samples where the agent's self-model is most inaccurate and amplifies their gradient contribution through a stop-gradient surprise-weighted advantage. Since the prospective predictor shares parameters with the policy, the two co-evolve, progressively shifting focus to the agent's remaining blind spots. We connect this principle to a privileged-information gap and show that minimizing the surprise residual provides a descent pathway on the agent's miscalibration rate; calibration thus emerges as a byproduct of optimization rather than from an added objective. On single-turn verifiable tasks and a multi-turn personal-agent task (under GRPO, on-policy distillation, and their combination), PH improves both task performance and calibration, with consistent gains across model scales. Notably, the dominant miscalibration mode shifts structurally between regimes, overconfident failures in single-turn, underconfident successes in multi-turn, yet the same training principle addresses both successfully.

Rollback: Experience Backtracking in World Models for Policy Improvement

Action-conditioned world models offer a scalable alternative to costly real-world interaction for improving robot policies. However, existing world-model-based methods largely treat world models as forward-only surrogates of the physical environment, leaving untapped a capability no physical environment affords: rewinding to past decision points to explore counterfactual futures. We introduce Rollback, a policy improvement paradigm that turns world models from passive simulators into counterfactual engines: it rolls back to critical decision points, branches into alternative actions, and contrasts their outcomes to attribute success to individual decisions. This concentrates imagination where it matters most and distills counterfactual outcomes into fine-grained, action-level supervision without a separately learned value model. We build a scalable training system that unifies distributed world-model search with asynchronous real-robot execution, forming a self-reinforcing cycle: real-world experience continually sharpens the world model, and a sharper world model in turn drives further policy improvement. We term the world-model side of this cycle test-time physics grounding, a capability that hand-built physics simulators lack: while the world model serves as the training environment, real transitions from the policy it trains correct its dynamics through a lightweight LoRA pipeline. Experiments on three challenging real-world tasks show that Rollback improves success rates over the strongest baseline by an absolute 10.67%, 11.11%, and 11.85% on block extraction, ball tossing, and tabletop curling, respectively, while achieving more stable improvement throughout training. Although initialized from teleoperated demonstrations far below human level, Rollback surpasses the average success rate of human players on both ball tossing and tabletop curling within 8 hours of training.

agibot-world AgiBot World
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Oct 25 2

AgentProcessBench: Diagnosing Step-Level Process Quality in Tool-Using Agents

While Large Language Models (LLMs) have evolved into tool-using agents, they remain brittle in long-horizon interactions. Unlike mathematical reasoning where errors are often rectifiable via backtracking, tool-use failures frequently induce irreversible side effects, making accurate step-level verification critical. However, existing process-level benchmarks are predominantly confined to closed-world mathematical domains, failing to capture the dynamic and open-ended nature of tool execution. To bridge this gap, we introduce AgentProcessBench, the first benchmark dedicated to evaluating step-level effectiveness in realistic, tool-augmented trajectories. The benchmark comprises 1,000 diverse trajectories and 8,509 human-labeled step annotations with 89.1% inter-annotator agreement. It features a ternary labeling scheme to capture exploration and an error propagation rule to reduce labeling ambiguity. Extensive experiments reveal key insights: (1) weaker policy models exhibit inflated ratios of correct steps due to early termination; (2) distinguishing neutral and erroneous actions remains a significant challenge for current models; and (3) process-derived signals provide complementary value to outcome supervision, significantly enhancing test-time scaling. We hope AgentProcessBench can foster future research in reward models and pave the way toward general agents. The code and data are available at https://github.com/RUCBM/AgentProcessBench.

CrossBFM: Distilling a Shared Latent Behavior Space Across Humanoid Embodiments

Behavior Foundation Models (BFMs) give humanoids a promptable policy over a latent behavior space, enabling one single vector to represent a motion to imitate, a pose to reach, or a reward to maximize. Forward-Backward representations successfully produce such spaces, but at the cost of hundreds of GPU-hours for a single robot. Moreover, when the training process is repeated for a second robot, it produces a second space unrelated to the first, resulting in embodiment-specific latents that do not unify or transfer. We address these problems with CrossBFM, treating the latent space as the transferable asset for various embodiments. As retargeting provides frame-level cross-embodiment correspondence, we propose a unified encoder architecture with no robot-specific parameters for distilling the behavior space to address all training embodiments simultaneously in less than a GPU-hour. Following this encoder, latent-conditioned trackers turn the distilled latent into whole-body control in a conventional PPO training manner in just 10 more GPU-hours. On three distilled humanoids, all three prompting modes transfer: motion tracking with latent-conditioned policy losing only 0.025 rad to its joint-conditioned counterpart, smooth goal reaching between poses with no falls, and reward optimization for all 41 reward prompts. Our experiments further reveal that 1) regressing the encoder on a quarter of the motion corpus costs only 5% of tracking performance and 2) training the encoder on a subset of robots and evaluating on an unseen one recovers up to 89% of the tracking performance of seen robots, demonstrating cross-embodiment generalization to morphologically similar robots. We also verify the pipeline on real robots across all three prompting modes and with flow-based generated latents. Project website: https://dotandung.github.io/crossbfm/

  • 9 authors
·
Sep 28 1

BackdoorAgent: A Unified Framework for Backdoor Attacks on LLM-based Agents

Large language model (LLM) agents execute tasks through multi-step workflows that combine planning, memory, and tool use. While this design enables autonomy, it also expands the attack surface for backdoor threats. Backdoor triggers injected into specific stages of an agent workflow can persist through multiple intermediate states and adversely influence downstream outputs. However, existing studies remain fragmented and typically analyze individual attack vectors in isolation, leaving the cross-stage interaction and propagation of backdoor triggers poorly understood from an agent-centric perspective. To fill this gap, we propose BackdoorAgent, a modular and stage-aware framework that provides a unified, agent-centric view of backdoor threats in LLM agents. BackdoorAgent structures the attack surface into three functional stages of agentic workflows, including planning attacks, memory attacks, and tool-use attacks, and instruments agent execution to enable systematic analysis of trigger activation and propagation across different stages. Building on this framework, we construct a standardized benchmark spanning four representative agent applications: Agent QA, Agent Code, Agent Web, and Agent Drive, covering both language-only and multimodal settings. Our empirical analysis shows that triggers implanted at a single stage can persist across multiple steps and propagate through intermediate states. For instance, when using a GPT-based backbone, we observe trigger persistence in 43.58\% of planning attacks, 77.97\% of memory attacks, and 60.28\% of tool-stage attacks, highlighting the vulnerabilities of the agentic workflow itself to backdoor threats. To facilitate reproducibility and future research, our code and benchmark are publicly available at GitHub.

  • 9 authors
·
Jan 10

Watch Out for Your Agents! Investigating Backdoor Threats to LLM-Based Agents

Leveraging the rapid development of Large Language Models LLMs, LLM-based agents have been developed to handle various real-world applications, including finance, healthcare, and shopping, etc. It is crucial to ensure the reliability and security of LLM-based agents during applications. However, the safety issues of LLM-based agents are currently under-explored. In this work, we take the first step to investigate one of the typical safety threats, backdoor attack, to LLM-based agents. We first formulate a general framework of agent backdoor attacks, then we present a thorough analysis on the different forms of agent backdoor attacks. Specifically, from the perspective of the final attacking outcomes, the attacker can either choose to manipulate the final output distribution, or only introduce malicious behavior in the intermediate reasoning process, while keeping the final output correct. Furthermore, the former category can be divided into two subcategories based on trigger locations: the backdoor trigger can be hidden either in the user query or in an intermediate observation returned by the external environment. We propose the corresponding data poisoning mechanisms to implement the above variations of agent backdoor attacks on two typical agent tasks, web shopping and tool utilization. Extensive experiments show that LLM-based agents suffer severely from backdoor attacks, indicating an urgent need for further research on the development of defenses against backdoor attacks on LLM-based agents. Warning: This paper may contain biased content.

  • 6 authors
·
Feb 17, 2024

RTPO: Reverse-Turn Policy Optimization for Stabilizing Agentic RL Training

Training multi-turn agentic workflows with reinforcement learning (RL) enables large language models to perform complex reasoning, use external tools, and conduct iterative search beyond single-turn settings. Yet multi-turn RL training remains highly unstable, often causing severe performance degradation as the number of turns increases. Through theoretical analysis, we identify three tightly coupled sources of instability: rollout-training context mismatch, weak turn-level credit assignment under sparse terminal rewards, and asynchronous policy drift when short and long trajectories are optimized under different policy versions. We show that these issues share a common structural origin in flattened trajectory optimization and address them through a unified reverse-turn formulation. We propose Reverse-Turn Policy Optimization (RTPO), which organizes multi-turn rollouts as sparse reverse trees and performs turn-level policy updates in temporal reverse order, aligning each decision with its downstream continuation. RTPO enables causally consistent turn-level credit assignment and on-policy continuation to control asynchronous drift. We provide theoretical guarantees showing that RTPO eliminates context mismatch and asynchronous drift under the proposed turn-level formulation, reduces credit bias, and converges to recursive optimality. Experiments on multi-turn agentic RL benchmarks show that RTPO improves upon trajectory- and turn-level baselines by 21.50% and 10.76%, respectively, highlighting its potential to support more stable training for tool-using agents.

  • 4 authors
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Aug 18

Hidden Ghost Hand: Unveiling Backdoor Vulnerabilities in MLLM-Powered Mobile GUI Agents

Graphical user interface (GUI) agents powered by multimodal large language models (MLLMs) have shown greater promise for human-interaction. However, due to the high fine-tuning cost, users often rely on open-source GUI agents or APIs offered by AI providers, which introduces a critical but underexplored supply chain threat: backdoor attacks. In this work, we first unveil that MLLM-powered GUI agents naturally expose multiple interaction-level triggers, such as historical steps, environment states, and task progress. Based on this observation, we introduce AgentGhost, an effective and stealthy framework for red-teaming backdoor attacks. Specifically, we first construct composite triggers by combining goal and interaction levels, allowing GUI agents to unintentionally activate backdoors while ensuring task utility. Then, we formulate backdoor injection as a Min-Max optimization problem that uses supervised contrastive learning to maximize the feature difference across sample classes at the representation space, improving flexibility of the backdoor. Meanwhile, it adopts supervised fine-tuning to minimize the discrepancy between backdoor and clean behavior generation, enhancing effectiveness and utility. Extensive evaluations of various agent models in two established mobile benchmarks show that AgentGhost is effective and generic, with attack accuracy that reaches 99.7\% on three attack objectives, and shows stealthiness with only 1\% utility degradation. Furthermore, we tailor a defense method against AgentGhost that reduces the attack accuracy to 22.1\%. Our code is available at anonymous.

  • 7 authors
·
Jun 14

InterEvolve: Test-Time Evolution of Reward Programs for Humanoid Loco-Manipulation

We study test-time evolution for humanoid loco-manipulation: solving tasks that a controller was never trained for by repurposing its existing skills, improving from its own attempts, and retaining what it learns, without retraining. Our key insight is that a broad controller already holds much of the competence a new task needs, and that this competence becomes accessible through an interface between planning and control that is expressive enough to specify contact-rich, multi-stage interactions, yet executable and measurable enough that execution feedback can guide planning from experience. InterEvolve realizes this interface with two components. First, we develop an object-aware forward-backward (FB) behavioral foundation model, whose object residuals on a frozen body prior turn a new reward about the body or objects into loco-manipulation behavior at test time. Second, we specify tasks as reward programs: staged rewards with completion conditions and tunable constants. A large language model (LLM) agent revises the program structure in context, drawing on execution feedback and a skill library of verified programs, while a numerical optimizer tunes its constants. With every candidate verified across parallel simulation scenarios, the program explores new ways to induce, repurpose, and compose the controller's existing motor competence for the task at hand, and thus improves over iterations. Experiments show that human-designed rewards leave much of the FB model's loco-manipulation competence untapped, whereas the programs InterEvolve evolves release it, sometimes through novel strategies. It further produces behaviors for diverse tasks, complex scenes, and long-horizon compositions in simulation, and evolved skills run autonomously on a physical Unitree G1 from egocentric onboard perception.

AgentPoison: Red-teaming LLM Agents via Poisoning Memory or Knowledge Bases

LLM agents have demonstrated remarkable performance across various applications, primarily due to their advanced capabilities in reasoning, utilizing external knowledge and tools, calling APIs, and executing actions to interact with environments. Current agents typically utilize a memory module or a retrieval-augmented generation (RAG) mechanism, retrieving past knowledge and instances with similar embeddings from knowledge bases to inform task planning and execution. However, the reliance on unverified knowledge bases raises significant concerns about their safety and trustworthiness. To uncover such vulnerabilities, we propose a novel red teaming approach AgentPoison, the first backdoor attack targeting generic and RAG-based LLM agents by poisoning their long-term memory or RAG knowledge base. In particular, we form the trigger generation process as a constrained optimization to optimize backdoor triggers by mapping the triggered instances to a unique embedding space, so as to ensure that whenever a user instruction contains the optimized backdoor trigger, the malicious demonstrations are retrieved from the poisoned memory or knowledge base with high probability. In the meantime, benign instructions without the trigger will still maintain normal performance. Unlike conventional backdoor attacks, AgentPoison requires no additional model training or fine-tuning, and the optimized backdoor trigger exhibits superior transferability, in-context coherence, and stealthiness. Extensive experiments demonstrate AgentPoison's effectiveness in attacking three types of real-world LLM agents: RAG-based autonomous driving agent, knowledge-intensive QA agent, and healthcare EHRAgent. On each agent, AgentPoison achieves an average attack success rate higher than 80% with minimal impact on benign performance (less than 1%) with a poison rate less than 0.1%.

  • 5 authors
·
Jul 17, 2024 3

Towards Faithful Simulation of Human Shopping Behavior

Simulating realistic user shopping behavior underpins offline evaluation and reinforcement learning in e-commerce scenarios. While recent LLM- and VLM-based simulators have made encouraging progress, reproducing a real browsing session remains difficult for two reasons. (i) Memory Challenge: a shopping session spans dozens of pages, yet existing agents either discard long-range observation histories, losing the evolving user state, or naively concatenate them, overwhelming the context window and even degrading simulation quality. (ii) Optimization Challenge: current user simulators are typically supervised to match each logged action via imitation or step-level rewards; the resulting sessions often display unrealistic patterns, such as over-exploration or excessive passivity, which per-step supervision can neither detect nor correct. To address the above challenges, we present RecVerse, a GUI-grounded simulation agent that perceives pages through screenshots and produces faithful multi-turn trajectories. For the memory challenge, RecVerse adopts a cognitive-inspired hierarchical memory: Working Memory for short-term focus, Episodic Memory for in-session traces, and Preference Memory for high-level intent, with memory updates treated as actions so that the agent adaptively learns when and what to memorize. For the optimization challenge, RecVerse is optimized with a trajectory-level RL objective that scores entire sessions, aligning both macro-level action-type distributions and micro-level shopping intent with real users. We further release USB (User Simulation Benchmark), an interactive e-commerce GUI trajectory dataset for multi-turn user simulation. Experiments show that RecVerse significantly outperforms existing baselines in both behavioral fidelity and intent consistency.

  • 12 authors
·
Aug 20 2

Autonomous Deep Agent

This technical brief introduces Deep Agent, an advanced autonomous AI system designed to manage complex multi-phase tasks through a novel hierarchical task management architecture. The system's foundation is built on our Hierarchical Task DAG (HTDAG) framework, which dynamically decomposes high-level objectives into manageable sub-tasks while rigorously maintaining dependencies and execution coherence. Deep Agent advances beyond traditional agent systems through three key innovations: First, it implements a recursive two-stage planner-executor architecture that enables continuous task refinement and adaptation as circumstances change. Second, it features an Autonomous API & Tool Creation (AATC) system that automatically generates reusable components from UI interactions, substantially reducing operational costs for similar tasks. Third, it incorporates Prompt Tweaking Engine and Autonomous Prompt Feedback Learning components that optimize Large Language Model prompts for specific scenarios, enhancing both inference accuracy and operational stability. These components are integrated to form a service infrastructure that manages user contexts, handles complex task dependencies, and orchestrates end-to-end agentic workflow execution. Through this sophisticated architecture, Deep Agent establishes a novel paradigm in self-governing AI systems, demonstrating robust capability to independently handle intricate, multi-step tasks while maintaining consistent efficiency and reliability through continuous self-optimization.

  • 5 authors
·
Feb 10, 2025

Game On: Towards Language Models as RL Experimenters

We propose an agent architecture that automates parts of the common reinforcement learning experiment workflow, to enable automated mastery of control domains for embodied agents. To do so, it leverages a VLM to perform some of the capabilities normally required of a human experimenter, including the monitoring and analysis of experiment progress, the proposition of new tasks based on past successes and failures of the agent, decomposing tasks into a sequence of subtasks (skills), and retrieval of the skill to execute - enabling our system to build automated curricula for learning. We believe this is one of the first proposals for a system that leverages a VLM throughout the full experiment cycle of reinforcement learning. We provide a first prototype of this system, and examine the feasibility of current models and techniques for the desired level of automation. For this, we use a standard Gemini model, without additional fine-tuning, to provide a curriculum of skills to a language-conditioned Actor-Critic algorithm, in order to steer data collection so as to aid learning new skills. Data collected in this way is shown to be useful for learning and iteratively improving control policies in a robotics domain. Additional examination of the ability of the system to build a growing library of skills, and to judge the progress of the training of those skills, also shows promising results, suggesting that the proposed architecture provides a potential recipe for fully automated mastery of tasks and domains for embodied agents.

  • 5 authors
·
Sep 5, 2024

Curiosity in Hindsight: Intrinsic Exploration in Stochastic Environments

Consider the problem of exploration in sparse-reward or reward-free environments, such as in Montezuma's Revenge. In the curiosity-driven paradigm, the agent is rewarded for how much each realized outcome differs from their predicted outcome. But using predictive error as intrinsic motivation is fragile in stochastic environments, as the agent may become trapped by high-entropy areas of the state-action space, such as a "noisy TV". In this work, we study a natural solution derived from structural causal models of the world: Our key idea is to learn representations of the future that capture precisely the unpredictable aspects of each outcome -- which we use as additional input for predictions, such that intrinsic rewards only reflect the predictable aspects of world dynamics. First, we propose incorporating such hindsight representations into models to disentangle "noise" from "novelty", yielding Curiosity in Hindsight: a simple and scalable generalization of curiosity that is robust to stochasticity. Second, we instantiate this framework for the recently introduced BYOL-Explore algorithm as our prime example, resulting in the noise-robust BYOL-Hindsight. Third, we illustrate its behavior under a variety of different stochasticities in a grid world, and find improvements over BYOL-Explore in hard-exploration Atari games with sticky actions. Notably, we show state-of-the-art results in exploring Montezuma's Revenge with sticky actions, while preserving performance in the non-sticky setting.

  • 6 authors
·
Nov 18, 2022

Recon-Act: A Self-Evolving Multi-Agent Browser-Use System via Web Reconnaissance, Tool Generation, and Task Execution

Recent years, multimodal models have made remarkable strides and pave the way for intelligent browser use agents. However, when solving tasks on real world webpages in multi-turn, long-horizon trajectories, current agents still suffer from disordered action sequencing and excessive trial and error during execution. This paper introduces Recon-Act, a self-evolving multi-agent framework grounded in Reconnaissance-Action behavioral paradigm. The system comprises a Reconnaissance Team and an Action Team: the former conducts comparative analysis and tool generation, while the latter handles intent decomposition, tool orchestration, and execution. By contrasting the erroneous trajectories with successful ones, the Reconnaissance Team infers remedies, and abstracts them into a unified notion of generalized tools, either expressed as hints or as rule-based codes, and register to the tool archive in real time. The Action Team reinference the process empowered with these targeting tools, thus establishing a closed-loop training pipeline of data-tools-action-feedback. Following the 6 level implementation roadmap proposed in this work, we have currently reached Level 3 (with limited human-in-the-loop intervention). Leveraging generalized tools obtained through reconnaissance, Recon-Act substantially improves adaptability to unseen websites and solvability on long-horizon tasks, and achieves state-of-the-art performance on the challenging VisualWebArena dataset.

  • 4 authors
·
Sep 25, 2025 2

REA: A Routed Embodied Agent Runtime for Asynchronous Brain-Cerebellum Control

Foundation models are becoming remarkably reliable at high-level reasoning, yet they remain too slow and costly to serve as fine-grained controllers. Conversely, fast policies like VLAs and whole-body controllers offer more efficient reflexes, but struggle to generalize. While pairing a deliberative brain (foundation models) with a reactive cerebellum (fast policies) seems natural for embodied systems, two obstacles remain: methods are built and scored on incompatible stacks, and their asynchronous coordination is difficult. For example, an agent that calls the VLA in the agentic loop can stall the fast execution, while a VLA that calls the agent on errors tends to re-trigger fallbacks repeatedly or completely miss silent failures. To address this, we propose REA (Routed Embodied Agent), a unified runtime where a deliberative System 2, an embodied router System 1 and reactive System 0 policies cooperate under a single golden rule - no running policy waits on the brain. Instead of querying the brain at each failure, REA employs a route memory that stores each policy's measured success ahead of time, a boundary-triggered judge gate that consults the brain on policy execution, and a shared-budget escalation ladder for bounded recovery. Evaluated on 3,000 test episodes across 60 LIBERO-Pro tasks, REA reaches 95.9% success and beats the best single-agent baseline in its own policy pool (94.7%) while reducing control steps by 25% and control time by 17%. In a separate 100-episode RoboTwin 2.0 study, REA achieves 84% success with VLA policies and 86% with VLA+code, compared with 80% for the strongest single VLA baseline MEDex. These results demonstrate learned and programmatic policies operating within the same runtime. REA also transfers to BEHAVIOR-1K and a real Unitree G1 humanoid, achieving the highest observed success among the compared methods.

  • 8 authors
·
Oct 30 5

Towards Better Alignment: Training Diffusion Models with Reinforcement Learning Against Sparse Rewards

Diffusion models have achieved remarkable success in text-to-image generation. However, their practical applications are hindered by the misalignment between generated images and corresponding text prompts. To tackle this issue, reinforcement learning (RL) has been considered for diffusion model fine-tuning. Yet, RL's effectiveness is limited by the challenge of sparse reward, where feedback is only available at the end of the generation process. This makes it difficult to identify which actions during the denoising process contribute positively to the final generated image, potentially leading to ineffective or unnecessary denoising policies. To this end, this paper presents a novel RL-based framework that addresses the sparse reward problem when training diffusion models. Our framework, named B^2-DiffuRL, employs two strategies: Backward progressive training and Branch-based sampling. For one thing, backward progressive training focuses initially on the final timesteps of denoising process and gradually extends the training interval to earlier timesteps, easing the learning difficulty from sparse rewards. For another, we perform branch-based sampling for each training interval. By comparing the samples within the same branch, we can identify how much the policies of the current training interval contribute to the final image, which helps to learn effective policies instead of unnecessary ones. B^2-DiffuRL is compatible with existing optimization algorithms. Extensive experiments demonstrate the effectiveness of B^2-DiffuRL in improving prompt-image alignment and maintaining diversity in generated images. The code for this work is available.

  • 9 authors
·
Mar 14, 2025

Grounding Generative Policies in Physics: Optimization-Guided Diffusion for Robot Control

Diffusion models sample effectively from high-dimensional, multimodal distributions, but their outputs may violate deployment constraints. For task-space robot policies, generated grasps, waypoints, or trajectories can be distributionally valid yet infeasible, violating reachability, collision-avoidance, or closed-loop executability requirements. This embodiment gap limits zero-shot deployment across robots, even when the task-space behavior itself is transferable. We propose an inference-time optimization framework that couples the behavior generation to physical feasibility by formulating diffusion guidance as a constrained optimization problem. Our key insight is to replace the sampling perturbation in the backward process with an optimized correction, allowing hard constraints or soft penalties to be imposed during sampling without the need to retrain the diffusion model, while keeping samples close to the learned prior. We evaluate the method on dexterous grasp synthesis with reachability and collision-avoidance constraints, and dynamic manipulation with controller-level trackability constraints. Across settings and robot embodiments, optimization-guided denoising matches the feasibility of projection- and gradient-guidance baselines while better preserving grasp quality, and improving controller-level executability and task success, with task success improving by up to 20pp. on dexterous grasping and 23pp. on visuomotor manipulation over the best baseline.

  • 8 authors
·
Jun 22

Rethinking Agent Design: From Top-Down Workflows to Bottom-Up Skill Evolution

Most LLM-based agent frameworks adopt a top-down philosophy: humans decompose tasks, define workflows, and assign agents to execute each step. While effective on benchmark-style tasks, such systems rely on designer updates and overlook agents' potential to learn from experience. Recently, Silver and Sutton(2025) envision a shift into a new era, where agents could progress from a stream of experiences. In this paper, we instantiate this vision of experience-driven learning by introducing a bottom-up agent paradigm that mirrors the human learning process. Agents acquire competence through a trial-and-reasoning mechanism-exploring, reflecting on outcomes, and abstracting skills over time. Once acquired, skills can be rapidly shared and extended, enabling continual evolution rather than static replication. As more agents are deployed, their diverse experiences accelerate this collective process, making bottom-up design especially suited for open-ended environments. We evaluate this paradigm in Slay the Spire and Civilization V, where agents perceive through raw visual inputs and act via mouse outputs, the same as human players. Using a unified, game-agnostic codebase without any game-specific prompts or privileged APIs, our bottom-up agents acquire skills entirely through autonomous interaction, demonstrating the potential of the bottom-up paradigm in complex, real-world environments. Our code is available at https://github.com/AngusDujw/Bottom-Up-Agent.

  • 6 authors
·
May 23, 2025

AgentBetta: Verification-Driven Adaptive Configuration of an AI Nano-Agent through Selective Expansion and Verified Contraction

Large language model agents are typically deployed with predefined configurations, although the required model capability, context, tools, permissions, memory, and computational resources can vary substantially across tasks. This study develops and evaluates AgentBetta, an adaptive AI Nano-Agent framework that represents these factors as an executable configuration and updates them through verification-driven diagnosis, selective expansion, and verification-based counterfactual contraction. The evaluation distinguishes controlled mechanism validation from external agent comparisons. On the AB-ConfigBench benchmark, AgentBetta achieved 91.38% verified success while reducing median context allocation from 64,000 to 8,000 context characters and median tool exposure from five tools to zero compared with the fully provisioned configuration. The configuration-deficiency diagnosis achieved a macro-F1 score of 0.819 with precision of 1.000 across the evaluated dimensions, and selective expansion avoided unnecessary changes to unrelated configuration dimensions. Post-success contraction preserved verification outcomes in 56.41% of evaluated one-dimension contraction probes, indicating that some successful configurations contained removable capability under the tested conditions. External evaluations indicate that adaptive configuration can improve the balance between verified task completion and capability exposure; however, the results vary across benchmarks and agent families. In particular, the cross-family replication did not reproduce the primary-backbone accuracy ordering, and specialized systems remained advantageous for certain task domains. These results support interpreting AgentBetta as a configuration-adaptation mechanism that regulates capability allocation and inference expenditure rather than as a universal replacement for specialized agent architectures.

  • 1 authors
·
Sep 19

Learning Generalizable Skills from Offline Multi-Task Data for Multi-Agent Cooperation

Learning cooperative multi-agent policy from offline multi-task data that can generalize to unseen tasks with varying numbers of agents and targets is an attractive problem in many scenarios. Although aggregating general behavior patterns among multiple tasks as skills to improve policy transfer is a promising approach, two primary challenges hinder the further advancement of skill learning in offline multi-task MARL. Firstly, extracting general cooperative behaviors from various action sequences as common skills lacks bringing cooperative temporal knowledge into them. Secondly, existing works only involve common skills and can not adaptively choose independent knowledge as task-specific skills in each task for fine-grained action execution. To tackle these challenges, we propose Hierarchical and Separate Skill Discovery (HiSSD), a novel approach for generalizable offline multi-task MARL through skill learning. HiSSD leverages a hierarchical framework that jointly learns common and task-specific skills. The common skills learn cooperative temporal knowledge and enable in-sample exploitation for offline multi-task MARL. The task-specific skills represent the priors of each task and achieve a task-guided fine-grained action execution. To verify the advancement of our method, we conduct experiments on multi-agent MuJoCo and SMAC benchmarks. After training the policy using HiSSD on offline multi-task data, the empirical results show that HiSSD assigns effective cooperative behaviors and obtains superior performance in unseen tasks.

  • 4 authors
·
Mar 27, 2025

Back Up Before You Regret: Measuring Backup Awareness and Automating Backup in Coding Agents

Coding agents now complete tasks autonomously, modifying real-world state such as artifacts, software environments, and configurations along the way. Yet they show limited backup awareness: recognizing that an action will modify state that may later be needed, and preserving it beforehand. To evaluate backup awareness, we introduce RegretBench, a benchmark of 205 executable tasks grounded in regret moments reported on platforms such as X.com, GitHub, and Stack Overflow, where users explicitly regretted not preserving state they later needed. Across six frontier models, agents complete 86.1% of tasks on average yet back up before these moments in only 15.2%, showing that task completion ability does not imply backup awareness. Because it is hard to predict which changes will be regretted, we propose BackUpper, a harness plug-in backup layer that checks every tool call and preserves affected state before modification. It combines rule-based strategies for common operations with a lightweight subagent for complex cases, and its rule table can expand with subagent decisions over time. On RegretBench, BackUpper covers every regret moment action and restores states with 92.2% average similarity to the original. Achieving this costs only $0.014 per task, with 7x fewer tokens than the main-agent self-backup baseline. When users have preferences on what to back up, BackUpper can also narrow its scope accordingly, matching human annotations on whether an action is worth preserving with an 84.5% F1 score. These results suggest that agents can keep actions reversible at low cost while respecting users' preferences.

  • 7 authors
·
Oct 19

Understanding and Enhancing Backdoor Persistency in LLM Agent Post-Training

Developers can build LLM agents by adapting third-party models through benign post-training. We study a supply-chain threat in which an attacker supplies a model with a backdoor: hidden behavior that produces malicious outputs when a particular input pattern appears. Focusing on software-engineering agents, we ask whether such backdoors survive the developer's supervised fine-tuning (SFT) and subsequent task-level reinforcement learning (RL). We observe that benign SFT substantially reduces attack success, but subsequent RL often preserves the residual behavior and sometimes even increases attack success. Our analysis of backdoor erosion during SFT identifies two factors that may favor survival: initial backdoor strength and gradient compatibility with benign training. These factors motivate PersistBD, which refines an already-backdoored model before release to improve its persistency through the benign post-training process. On Qwen2.5-Coder-7B, PersistBD raises attack success from 20% to 74% after SFT and from 20% to 76% after SFT-RL, while maintaining comparable benign task performance. Together, our results show that backdoors can remain active through benign post-training and that adversaries can deliberately increase their persistence. This highlights a supply-chain risk for AI developers and motivates stronger techniques for detecting and mitigating inherited backdoors when adapting third-party models into agents. Our code is available at https://github.com/uiuc-kang-lab/PersistBD.

Backdoor Decontamination Dynamics in LLM Agents

Open-weight LLM agents are vulnerable to backdoors installed during fine-tuning, which may be undetectable if the trigger conditions are never met during testing. Assuming defenders do not know the existing trigger, they cannot unlearn it directly. One decontamination strategy is to install a known backdoor (defensive poisoning) then to unlearn it, hoping that the original unknown backdoor is removed as a side effect. However, this procedure has uncertain outcomes: the original backdoor may persist or be erased or rerouted, among other possibilities. We introduce a framework for studying these dynamics in tool-calling agents, decoupling trigger, response, teacher, and fine-tuning method across systematic experiments on AgentDyn. Across 115 experiments, defensive poisoning alone erases around 56% of original backdoors; subsequent decontamination then drives almost all survivors to erasure, confirming that trigger recognition and malicious execution are behaviorally dissociable. Interestingly, our experiments find that malicious backdoors never persist when using different triggers of the same general type as the defensive backdoor when followed by decontamination via unlearning. Co-installing up to four backdoors increases resistance (around 36% erased), yet decontaminating a single known co-resident backdoor collaterally clears 52/60 co-residents (87%). Upon visualizing postdecontamination model internals using J-lens, we confirm that although the decontamination restores benign LLM responses, traces of original trigger awareness persist at intermediate layers.

  • 7 authors
·
Aug 10

SentinelBench: A Benchmark for Long-Running Monitoring Agents

AI agents are increasingly asked to carry out work that spans minutes, hours, or longer. Yet the default model of agent behavior is continuous action: issuing tool calls, refreshing pages, searching for alternatives, or otherwise trying to force progress. This is the wrong approach for many long-running tasks, which are better served by a strategy of sustained attention. Instead, agents should monitor an environment, notice when an external event makes progress possible, then respond promptly without wasting resources while waiting. To measure progress on this class of tasks, we introduce SentinelBench, an open-source benchmark for time-evolving monitoring tasks. SentinelBench contains 100 tasks across 10 synthetic web environments, including email, calendars, finance, professional networking, and entertainment. Each environment exposes a live web interface and replays a scripted sequence of events, requiring agents to navigate and reason about web pages whose state shifts underfoot. SentinelBench measures task completion, reaction time, and resource use, exposing the tradeoff between responsiveness and cost. We report results across three models and two browser-agent harnesses, establishing performance baselines for future comparison and demonstrating how agent design choices can dramatically impact key metrics. Together, these results show that SentinelBench distinguishes meaningful differences in agent behavior.

  • 8 authors
·
Jun 4

AI Planning Framework for LLM-Based Web Agents

Developing autonomous agents for web-based tasks is a core challenge in AI. While Large Language Model (LLM) agents can interpret complex user requests, they often operate as black boxes, making it difficult to diagnose why they fail or how they plan. This paper addresses this gap by formally treating web tasks as sequential decision-making processes. We introduce a taxonomy that maps modern agent architectures to traditional planning paradigms: Step-by-Step agents to Breadth-First Search (BFS), Tree Search agents to Best-First Tree Search, and Full-Plan-in-Advance agents to Depth-First Search (DFS). This framework allows for a principled diagnosis of system failures like context drift and incoherent task decomposition. To evaluate these behaviors, we propose five novel evaluation metrics that assess trajectory quality beyond simple success rates. We support this analysis with a new dataset of 794 human-labeled trajectories from the WebArena benchmark. Finally, we validate our evaluation framework by comparing a baseline Step-by-Step agent against a novel Full-Plan-in-Advance implementation. Our results reveal that while the Step-by-Step agent aligns more closely with human gold trajectories (38% overall success), the Full-Plan-in-Advance agent excels in technical measures such as element accuracy (89%), demonstrating the necessity of our proposed metrics for selecting appropriate agent architectures based on specific application constraints.

  • 2 authors
·
Mar 12

ReviBranch: Deep Reinforcement Learning for Branch-and-Bound with Revived Trajectories

The Branch-and-bound (B&B) algorithm is the main solver for Mixed Integer Linear Programs (MILPs), where the selection of branching variable is essential to computational efficiency. However, traditional heuristics for branching often fail to generalize across heterogeneous problem instances, while existing learning-based methods such as imitation learning (IL) suffers from dependence on expert demonstration quality, and reinforcement learning (RL) struggles with limitations in sparse rewards and dynamic state representation challenges. To address these issues, we propose ReviBranch, a novel deep RL framework that constructs revived trajectories by reviving explicit historical correspondences between branching decisions and their corresponding graph states along search-tree paths. During training, ReviBranch enables agents to learn from complete structural evolution and temporal dependencies within the branching process. Additionally, we introduce an importance-weighted reward redistribution mechanism that transforms sparse terminal rewards into dense stepwise feedback, addressing the sparse reward challenge. Extensive experiments on different MILP benchmarks demonstrate that ReviBranch outperforms state-of-the-art RL methods, reducing B&B nodes by 4.0% and LP iterations by 2.2% on large-scale instances. The results highlight the robustness and generalizability of ReviBranch across heterogeneous MILP problem classes.

  • 8 authors
·
Aug 24, 2025

Groupwise Agentic Grading and Advantage Redistribution for Code Agent RL

Reinforcement learning (RL) for code agents often uses executable tests to provide binary rewards. With these rewards, Group Relative Policy Optimization (GRPO) assigns identical advantages to test-passing trajectories within each rollout group, overlooking differences in implementation quality and adherence to task requirements. This leaves the policy without a learning signal that favors clean, targeted implementations over those containing unnecessary or out-of-scope changes. We introduce GAGAR, a framework for quality-aware credit redistribution in code agent RL. Built on dynamic sampling that retains groups containing both passing and failing trajectories, GAGAR places all trajectories from each group in a shared workspace, where an SFT-trained agentic grader jointly inspects them and ranks the test-passing candidates. Based on this ranking, we downweight lower-ranked trajectories and proportionally rescale the advantages of all test-passing trajectories to restore their original sum. This sum-preserving redistribution retains the relative weights established by quality-based downweighting while shifting credit toward higher-quality implementations. We evaluate GAGAR at industrial scale using pre-RL SFT checkpoints of MiMo-V2.6-Flash (310B total parameters) and MiMo-V2.6-Pro (1.02T total parameters). Controlled code-only Flash experiments show improved code agent performance, reduced trajectory-length growth, and more stable training. We further apply GAGAR in large-scale mixed-task RL with both Flash and Pro. Our results support combining test-based verification with groupwise agentic grading to improve the quality and stability of code agent RL.

XiaomiMiMo Xiaomi MiMo
·
Sep 25 2

BAFFLE: Hiding Backdoors in Offline Reinforcement Learning Datasets

Reinforcement learning (RL) makes an agent learn from trial-and-error experiences gathered during the interaction with the environment. Recently, offline RL has become a popular RL paradigm because it saves the interactions with environments. In offline RL, data providers share large pre-collected datasets, and others can train high-quality agents without interacting with the environments. This paradigm has demonstrated effectiveness in critical tasks like robot control, autonomous driving, etc. However, less attention is paid to investigating the security threats to the offline RL system. This paper focuses on backdoor attacks, where some perturbations are added to the data (observations) such that given normal observations, the agent takes high-rewards actions, and low-reward actions on observations injected with triggers. In this paper, we propose Baffle (Backdoor Attack for Offline Reinforcement Learning), an approach that automatically implants backdoors to RL agents by poisoning the offline RL dataset, and evaluate how different offline RL algorithms react to this attack. Our experiments conducted on four tasks and four offline RL algorithms expose a disquieting fact: none of the existing offline RL algorithms is immune to such a backdoor attack. More specifically, Baffle modifies 10\% of the datasets for four tasks (3 robotic controls and 1 autonomous driving). Agents trained on the poisoned datasets perform well in normal settings. However, when triggers are presented, the agents' performance decreases drastically by 63.2\%, 53.9\%, 64.7\%, and 47.4\% in the four tasks on average. The backdoor still persists after fine-tuning poisoned agents on clean datasets. We further show that the inserted backdoor is also hard to be detected by a popular defensive method. This paper calls attention to developing more effective protection for the open-source offline RL dataset.

  • 11 authors
·
Mar 19, 2024

Towards mental time travel: a hierarchical memory for reinforcement learning agents

Reinforcement learning agents often forget details of the past, especially after delays or distractor tasks. Agents with common memory architectures struggle to recall and integrate across multiple timesteps of a past event, or even to recall the details of a single timestep that is followed by distractor tasks. To address these limitations, we propose a Hierarchical Chunk Attention Memory (HCAM), which helps agents to remember the past in detail. HCAM stores memories by dividing the past into chunks, and recalls by first performing high-level attention over coarse summaries of the chunks, and then performing detailed attention within only the most relevant chunks. An agent with HCAM can therefore "mentally time-travel" -- remember past events in detail without attending to all intervening events. We show that agents with HCAM substantially outperform agents with other memory architectures at tasks requiring long-term recall, retention, or reasoning over memory. These include recalling where an object is hidden in a 3D environment, rapidly learning to navigate efficiently in a new neighborhood, and rapidly learning and retaining new object names. Agents with HCAM can extrapolate to task sequences much longer than they were trained on, and can even generalize zero-shot from a meta-learning setting to maintaining knowledge across episodes. HCAM improves agent sample efficiency, generalization, and generality (by solving tasks that previously required specialized architectures). Our work is a step towards agents that can learn, interact, and adapt in complex and temporally-extended environments.

  • 4 authors
·
May 28, 2021

Quo Vadis, World Modeling?

Continually improving agents require dynamic interaction feedback beyond static supervision, yet direct real-environment interaction is costly, slow, unsafe, and hard to parallelize. World modeling offers a natural intermediate proxy that allows agents to query lower-cost, more controllable feedback before committing to real actions. Classical world models instantiate this proxy primarily through future physical-state prediction, a formulation useful yet narrow for agents that require actionable feedback beyond raw state transitions. In this work, we conceptualize Agent-Centric Interactive World Proxies, shifting the fundamental paradigm from physical state transitions to agent-usable information transitions, such as execution outcomes, retrieved experiences or skills, and verification signals, broadening the scope of world modeling to provide versatile feedback for continually improving agents. To systematically map this design space, we organize world proxies into six functional forms based on their feedback modalities: dynamics, spatial, execution, memory/experience, skill, and reward/verification proxies, which together characterize the primary ways world modeling serves agent improvement. We further analyze how these proxies empower agents across three progressive levels: L.1 Inference-Time Guidance, where proxy outputs enrich in-context information for superior decisions; L.2 Training-Time Optimization, where proxy outputs yield rewards, critiques, or synthetic rollouts for policy learning; and L.3 Agent-Proxy Co-Evolution, where real-environment evidence continuously updates both the proxy and the agent for co-evolution. Ultimately, this work recasts world modeling into an agent-centric paradigm, establishing a roadmap for building world proxies that empower agents to plan better, learn faster, and evolve continually.

Athanor: An Agent-Native System for Autonomous Post-Training Research

Recursive self-improvement, in which AI systems build stronger AI systems, is one promising route to superintelligence. We study a weaker form that can be measured today: frontier agents post-training a small raw base model with public data, as a test of their research potential. We build Athanor, an open agent-native system for autonomous post-training research (AutoPostTrain) on real GPUs. We give the agents full research autonomy, low-friction engineering tools, and efficient starter code. The agents carry out the research themselves: they read datasets and evaluation results, build their training data, write and modify training algorithms, tune hyperparameters, and analyze the results to decide what to try next. They work in a sandbox and cannot use external teacher models. Athanor's services supply frozen evaluation, managed jobs, decontaminated data, a persistent research record, and a held-out suite the agents are unaware of. In a 104-hour campaign, a team of four Claude Opus 5.5 agents, each on an eight-GPU node and given no research advice, improves Qwen3-4B-Base from 15.9 to 67.3 on a six-task development suite and from 9.2 to 48.2 on a held-out suite, against 66.5 and 47.9 for the official Qwen3-4B-Instruct-2507. To our knowledge, this is the first demonstration that a team of frontier agents can autonomously post-train a raw base model into a cross-domain generalist model that matches or surpasses the official instruct version on average. The campaign's full record shows that the agents reach this level by recombining known methods and each other's models: SFT on public reasoning data, RL with a rollout change one agent introduced, weight merges across agents, and rounds of self-distillation. With execution handled, today's agents already have the engineering and research ability to conquer this task. We hope Athanor provides a foundation for scaling autonomous AI research.

ByteDance ByteDance
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Oct 14 2

Steering Black-Box Large Language Model Agents with Pitfall Anticipation World Model

Frontier black-box Large Language Model (LLM) agents are proficient at long-horizon reasoning and precise action generation. However, when it comes to a specific agentic task, they have no internalized knowledge of how that particular environment unfolds. A world model offers a natural remedy, providing the agent with environment specific knowledge by foreseeing how the environment will respond to the action it is about to take. Prior world models for LLM agents mainly predict next observations at each step, which is costly and often uninformative because individual observations provide limited task-relevant guidance and not every step requires call for foresight. This raises a key question: what a world model should predict and when should it be invoked for agentic tasks? Our pilot study suggests that world model guidance is most useful when it anticipates pitfalls within a bounded multi-step future. Motivated by this, we introduce Pitfall Anticipation World Model (PAWM), which selectively intervenes when a potential pitfall arises and predicts the impending failure to steer the agent away from it. PAWM is trained in two stages: Supervised Fine-Tuning (SFT) on synthetic data labeled with agent pitfalls, followed by GRPO co-training with a black-box LLM to further optimize it in the target environment. PAWM improves Claude Sonnet 4.5 performance by 24.3% on ScienceWorld and 7.7% on WebArena-Lite, outperforming a range of baselines. These results demonstrate that PAWM provides an effective form of world model guidance for black-box LLM agents.

  • 7 authors
·
Oct 20 2

Don't Forget What You Just Learned: Self-Directed Repair Turns Agent Mistakes Into Lasting Lessons

Intelligent agents should learn from their mistakes so that experience leads to continuous improvement. Yet today's agents recover from a mistake only temporarily: in-context reflections are easily forgotten across sessions and compete for limited context, while full-parameter fine-tuning is expensive and can interfere with existing capabilities. We introduce Self-Direction, a mechanism for agents to learn from mistakes that combines the benefits of temporary in-context retries and policy updates. When an agent fails a task, it reflects on its own trajectory in order to extract a lesson and immediately distills it into a lightweight low-rank adapter. By keeping the original weights frozen, Self-Direction prevents adapter training from overwriting base-model parameters while training additional parameters equivalent to ~0.02% of the base model's parameter count for each adapter. The agent then saves these adapters in a persistent library of lessons, automatically routing them to solve related problems later. Experiments with agents based on open-weight models from the Qwen family across open-ended research (GAIA), tool-use workflows (Claw-Eval), and terminal tasks (Terminal-Bench 2.1) show that our method improves overall success rates by 8.9 to 17.0 percentage points and performs competitively with frontier systems. We find that Self-Direction reduces repeated mistakes across future encounters of a task, nearly doubling the reliability of an agent's corrections. Learned lessons also transfer: a handful of adapters generalize to dozens of new tasks without additional training. Ultimately, this self-directed repair transforms everyday mistakes into lasting lessons.

  • 7 authors
·
Oct 21

PBSD: Privileged Bayesian Self-Distillation for Long-Horizon Credit Assignment

Long-horizon agentic tasks pose a fundamental credit assignment challenge for outcome-base reinforcement learning: trajectory-level rewards verify final correctness but provide limited guidance on which intermediate reasoning steps or tool interactions contribute to the outcome. The difficulty is especially pronounced in multi-turn search agents, where successful trajectories may contain misleading actions and failed trajectories may contain valuable evidence-gathering steps. We propose PBSD (Privileged Bayesian Self-Distillation), a Bayes-calibrated self-distillation method for fine-grained credit assignment under sparse final rewards. PBSD measures trajectory quality through the posterior-to-prior probability ratio of the verified answer and applies Bayes' rule to convert this hard-to-estimate answer-side ratio into a tractable likelihood ratio between a standard student model and a privileged answer-conditioned teacher model. Autoregressive decomposition of this Bayesian evidence score yields turn-level signals that identify whether each intermediate turn supports or undermines the verified outcome. Consequently, PBSD provides a principled and elegant reweighting scheme that transforms sparse outcome supervision into Bayes-calibrated turn-level credit signals, while remaining fully compatible with standard policy optimization. Experiments demonstrate that PBSD consistently enhances performance across both in-domain and out-of-domain settings, and effectively transfers knowledge from short-context training to long-context inference, suggesting that its fine-grained credit assignment mechanism facilitates more effective policy learning and yields improved generalization.

Abduct, Act, Predict: Scaffolding Causal Inference for Automated Failure Attribution in Multi-Agent Systems

Failure attribution in multi-agent systems -- pinpointing the exact step where a decisive error occurs -- is a critical yet unsolved challenge. Current methods treat this as a pattern recognition task over long conversation logs, leading to critically low step-level accuracy (below 17\%), which renders them impractical for debugging complex systems. Their core weakness is a fundamental inability to perform robust counterfactual reasoning: to determine if correcting a single action would have actually averted the task failure. To bridge this counterfactual inference gap, we introduce Abduct-Act-Predict (A2P) Scaffolding, a novel agent framework that transforms failure attribution from pattern recognition into a structured causal inference task. A2P explicitly guides a large language model through a formal three-step reasoning process within a single inference pass: (1) Abduction, to infer the hidden root causes behind an agent's actions; (2) Action, to define a minimal corrective intervention; and (3) Prediction, to simulate the subsequent trajectory and verify if the intervention resolves the failure. This structured approach leverages the holistic context of the entire conversation while imposing a rigorous causal logic on the model's analysis. Our extensive experiments on the Who\&When benchmark demonstrate its efficacy. On the Algorithm-Generated dataset, A2P achieves 47.46\% step-level accuracy, a 2.85times improvement over the 16.67\% of the baseline. On the more complex Hand-Crafted dataset, it achieves 29.31\% step accuracy, a 2.43times improvement over the baseline's 12.07\%. By reframing the problem through a causal lens, A2P Scaffolding provides a robust, verifiable, and significantly more accurate solution for automated failure attribution. Ours code are released at https://github.com/ResearAI/A2P.

  • 6 authors
·
Sep 12, 2025

ReLIC: A Recipe for 64k Steps of In-Context Reinforcement Learning for Embodied AI

Intelligent embodied agents need to quickly adapt to new scenarios by integrating long histories of experience into decision-making. For instance, a robot in an unfamiliar house initially wouldn't know the locations of objects needed for tasks and might perform inefficiently. However, as it gathers more experience, it should learn the layout of its environment and remember where objects are, allowing it to complete new tasks more efficiently. To enable such rapid adaptation to new tasks, we present ReLIC, a new approach for in-context reinforcement learning (RL) for embodied agents. With ReLIC, agents are capable of adapting to new environments using 64,000 steps of in-context experience with full attention while being trained through self-generated experience via RL. We achieve this by proposing a novel policy update scheme for on-policy RL called "partial updates'' as well as a Sink-KV mechanism that enables effective utilization of a long observation history for embodied agents. Our method outperforms a variety of meta-RL baselines in adapting to unseen houses in an embodied multi-object navigation task. In addition, we find that ReLIC is capable of few-shot imitation learning despite never being trained with expert demonstrations. We also provide a comprehensive analysis of ReLIC, highlighting that the combination of large-scale RL training, the proposed partial updates scheme, and the Sink-KV are essential for effective in-context learning. The code for ReLIC and all our experiments is at https://github.com/aielawady/relic

  • 7 authors
·
Oct 3, 2024

RE-0: Verified Recursive Improvement of Embodied Code-as-Policy Agents through Local On-Policy Distillation

Code-as-Policy agents accomplish long-horizon embodied tasks by generating and executing code, yet continually improving them with teachers that are stronger but not globally reliable remains a key challenge. Existing distillation methods typically treat the teacher's complete behavior as the supervision target and thus misassign training credit on states where the teacher fails. We propose RE-0, a recursively verified policy improvement framework: rather than assuming that the teacher globally outperforms the student, RE-0 requests local corrections from the teacher on the student's own failure histories and checks in the environment whether each correction is genuinely beneficial; verified corrections yield immediate improvement. Building on this, we propose RE-OPD, which turns verified interventions into supervision for on-policy distillation. Only counterfactually verified teacher interventions provide distribution-level supervision, weighted by their measured local benefit, and the improvement they induce is projected back into the standalone student, so both where supervision is applied and how much credit the teacher receives co-evolve with the student policy. We further prove that the student's per-round gain is lower-bounded by its verified intervention gain up to verification and projection error terms. Experiments across multiple Code-as-Policy embodied tasks show that RE-0 improves both teacher-assisted execution and the standalone student, and generalizes to novel robots and scenes.

  • 6 authors
·
Sep 25

StateM: Reaching 95.3% Raw Accuracy, or a \$15 Frontier Run, on Terminal-Bench 2.1 via Harness Scaling

Long-horizon agents can fail even when their underlying models can solve the constituent steps. They may lose track of mutable state, fail to reactivate lessons from earlier executions, skip known procedures, or stop prematurely. We bet on harness scaling to improve the execution system around an agent without changing its model weights. We introduce StateM, an agent-native runtime that organizes execution around durable states, phase-local context, checked transitions, recoverable runbooks, and versioned procedural practices that agents and users can inspect together. On Terminal-Bench 2.1, StateM raises GPT-5.5 xhigh to 92.1\%, versus 83.1\% reference and GPT-5.6 Sol Ultra at 91.9\%. The runbook transfers unchanged to GPT-5.6. With GPT-5.6 Sol xhigh, StateM reaches 95.3\% raw accuracy across 445 trials and succeeds on all 89 tasks at least once. The frozen profile raises GPT-5.6 Luna from 76.7 to 85.4\%, above the 84.9\% Sol xhigh reference. Using the same runtime, runbook structure, and golden rules, less than \38 of adaptation raises DeepSeek-V4 Flash from 82.7 to 88.1% under standard timeouts and to 89.1% on an 88-task common core. Extending only the remaining latency-sensitive task matches the reported 88.8% GPT-5.6 Sol max result. Final-score API usage is about 15 versus \574.68 for the GPT reference; total DeepSeek expenditure is 52.22. On BusinessBench, family-specific runbooks built on development sets yield held-out gains of 0.55 macro and 1.34 micro points; two mechanism-matched families improve by 10.04 points. Concrete rules generalize when tasks share execution structure, while the control methodology applies broadly. StateM turns selected postmortem findings into persistent, executable preconditions and practices, making learned controls explicit and enforceable through stateful controls. Code at github.com/henryqin1997/statem.

  • 4 authors
·
Aug 14 2

VibeLifeBench: Can Your Life Agent Be Proactive and Persistent in a Living World?

Large language model (LLM) agents are increasingly deployed as personal assistants. Existing evaluations, however, mostly use short, self-contained requests in static environments. Everyday life assistance is different. A task runs for weeks rather than minutes. The world keeps changing while the agent is not being prompted. Many constraints are never stated outright. An agent that merely answers the request in front of it will fail at such a task. What is needed instead is an agent that stays proactive and consistent. It decides on its own when to act, when to ask, and when to stay silent. It notices changes that nobody announced. It keeps one plan coherent from the first day to the last. No current benchmark measures this. We introduce VibeLifeBench, a benchmark of 200 long-horizon tasks across ten everyday-life domains. Each task is a scripted multi-week timeline in a simulated world of 22 mock services. The world advances on its own clock, and many of its changes are silent, so only an agent that re-inspects the world discovers them. Every task is graded by fine-grained, weighted checks that read only what the agent actually left behind, covering the end state, the timeliness of its actions, and whether it upheld the implicit constraints. We evaluate seven frontier models. All of them score low, which shows how far current agents are from assisting with real life. We will open-source all tasks, environments, and the evaluation framework.

dots-studio dots studio
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Aug 10 2