Rethinking Densification in Gaussian SLAM: A Stationary Sampling Perspective
Abstract
TopoGS-SLAM improves Gaussian SLAM by decoupling refinement from representation growth via coverage-triggered initialization and bounded-topology optimization, achieving high accuracy with stable memory and throughput.
Gaussian Splatting enables high-fidelity differentiable SLAM by representing scenes as anisotropic Gaussian primitives. Most systems rely on residual-driven densification, which couples refinement with representation growth: accuracy saturates at a moderate primitive count, yet memory grows throughout the trajectory, degrading throughput. We introduce TopoGS-SLAM, a stationary-sampling formulation that decouples refinement from capacity through coverage-triggered Gaussian initialization and bounded-topology optimization, turning mapping into a bounded-dimensional problem with stable scaling. On standard indoor benchmarks, TopoGS-SLAM matches or surpasses densification-based pipelines in localization and reconstruction accuracy while substantially improving memory scalability and throughput, showing that iterative topology mutation is not required for accurate Gaussian SLAM in bounded-area static indoor scenes with sufficient multi-view coverage. Additional details and resources are available at this URL: https://breeze1124.github.io/topogs-slam-project-page/
Community
Gaussian Splatting enables high-fidelity differentiable SLAM by representing scenes as anisotropic Gaussian primitives. Most systems rely on residual-driven densification, which couples refinement with representation growth: accuracy saturates at a moderate primitive count, yet memory grows throughout the trajectory, degrading throughput. We introduce TopoGS-SLAM, a stationary-sampling formulation that decouples refinement from capacity through coverage-triggered Gaussian initialization and bounded-topology optimization, turning mapping into a bounded-dimensional problem with stable scaling. On standard indoor benchmarks, TopoGS-SLAM matches or surpasses densification-based pipelines in localization and reconstruction accuracy while substantially improving memory scalability and throughput, showing that iterative topology mutation is not required for accurate Gaussian SLAM in bounded-area static indoor scenes with sufficient multi-view coverage.
This is an automated message from the Librarian Bot. I found the following papers similar to this paper.
The following papers were recommended by the Semantic Scholar API
- VIGS-SLAM: Visual Inertial Gaussian Splatting SLAM (2025)
- SING3R-SLAM: Submap-based Indoor Monocular Gaussian SLAM with 3D Reconstruction Priors (2025)
- Robust 3DGS-based SLAM via Adaptive Kernel Smoothing (2025)
- LEGO-SLAM: Language-Embedded Gaussian Optimization SLAM (2025)
- EGG-Fusion: Efficient 3D Reconstruction with Geometry-aware Gaussian Surfel on the Fly (2025)
- OpenMonoGS-SLAM: Monocular Gaussian Splatting SLAM with Open-set Semantics (2025)
- Multi-Agent Monocular Dense SLAM With 3D Reconstruction Priors (2025)
Please give a thumbs up to this comment if you found it helpful!
If you want recommendations for any Paper on Hugging Face checkout this Space
You can directly ask Librarian Bot for paper recommendations by tagging it in a comment: @librarian-bot recommend
Get this paper in your agent:
hf papers read 2601.00705 Don't have the latest CLI?
curl -LsSf https://hf.co/cli/install.sh | bash Models citing this paper 0
No model linking this paper
Datasets citing this paper 0
No dataset linking this paper
Spaces citing this paper 0
No Space linking this paper
Collections including this paper 0
No Collection including this paper